{"id":316,"date":"2023-03-28T11:21:02","date_gmt":"2023-03-28T09:21:02","guid":{"rendered":"https:\/\/celoush.epj.cz\/zapisnik\/?p=316"},"modified":"2023-03-29T09:36:52","modified_gmt":"2023-03-29T07:36:52","slug":"draci-doupe-2-rychly-navod-jak-pro-blbecky","status":"publish","type":"post","link":"https:\/\/celoush.epj.cz\/zapisnik\/draci-doupe-2-rychly-navod-jak-pro-blbecky\/","title":{"rendered":"Dra\u010d\u00ed doup\u011b 2 &#8211; rychl\u00fd n\u00e1vod (jak) pro blbe\u010dky"},"content":{"rendered":"\n<p><em>N\u00e1sleduj\u00edc\u00ed text popisuje z\u00e1klad uveden\u00fd v &#8222;pir\u00e1tsk\u00e9 verzi&#8220;<\/em><\/p>\n\n\n\n<p>Cel\u00fd vyhodnocovac\u00ed syst\u00e9m DrD2 je postaven na principu \u0159e\u0161en\u00ed akc\u00ed, kter\u00e9 je mo\u017en\u00e9 vyhodnotit a nelze je automaticky ozna\u010dit za samoz\u0159ejm\u00e9 \u010di nemo\u017en\u00e9. V takov\u00e9m p\u0159\u00edpad\u011b doch\u00e1z\u00ed k abstrakci ve kter\u00fdch se v z\u00e1kladu vyu\u017e\u00edv\u00e1 zdroj\u016f a dovednost\u00ed postav spolu s hodem dv\u011bma \u0161estist\u011bnn\u00fdmi kostkami.<\/p>\n\n\n\n<p>Ve sv\u00e9 podstat\u011b, v moment\u011b, kdy nastane situace, kterou je nutn\u00e9 za\u010d\u00edt vyhodnocovat za\u010d\u00edn\u00e1 <strong>konflikt<\/strong>. To je d\u016fle\u017eit\u00e9, proto\u017ee v tento moment se stanovuje postav\u00e1m hodnota ohro\u017een\u00ed, vych\u00e1zej\u00edc\u00ed z nastal\u00e9 situace a tato hodnota se n\u00e1sledn\u011b p\u0159en\u00e1\u0161\u00ed po celou dobu konfliktu, dokud nen\u00ed vy\u0159e\u0161en.\u00a0<\/p>\n\n\n\n<p>Z\u00e1kladn\u00ed mechanismus ur\u010den\u00ed mo\u017en\u00e9ho v\u00fdsledku je postaven na principu hodu kostkami, ke kter\u00e9mu si hr\u00e1\u010d m\u016f\u017ee p\u0159\u00edpadn\u011b p\u0159i\u010d\u00edst bonus za pou\u017eitou dovednost, pokud ji ovl\u00e1d\u00e1 a sou\u010det srovn\u00e1 s c\u00edlov\u00fdm \u010d\u00edslem. Jak\u00e9 to \u010d\u00edslo je a kterou dovednost pou\u017eije z\u00e1le\u017e\u00ed na popisu toho, co se vlastn\u011b vyhodnocuje a zda se p\u0159\u00edpadn\u011b nesna\u017e\u00ed n\u011bkdo v tomto kon\u00e1n\u00ed aktivn\u011b zabr\u00e1nit. Nejjednodu\u0161\u0161\u00ed je vyhodnocen\u00ed akce, kterou pravidla ozna\u010duj\u00ed jako <strong>zkou\u0161ka<\/strong>, kdy je z\u00e1m\u011br stanoven hr\u00e1\u010dem a ten si vyb\u00edr\u00e1 i pou\u017eitou dovednost. Pr\u016fvodce pak stanov\u00ed, co nastane, pokud v hodu neusp\u011bje. <strong>C\u00edlov\u00e9 \u010d\u00edslo<\/strong>, kter\u00e9 mus\u00ed hr\u00e1\u010d alespo\u0148 dorovnat je <strong>dev\u011bt<\/strong>. Pokud jde o typ akce, kde hr\u00e1\u010d nem\u016f\u017ee ur\u010dit dovednost, proto\u017ee ud\u00e1lost\u00ed je vylo\u017een\u011b nastaveno, co se stane p\u0159i \u00fasp\u011bchu i ne\u00fasp\u011bchu, pak jde o typ, kter\u00fd pravidla ozna\u010duj\u00ed jako <strong>v\u00fdzva<\/strong>. I v tomto p\u0159\u00edpad\u011b je c\u00edlov\u00e9 \u010d\u00edslo dev\u00edtka.<\/p>\n\n\n\n<p>Pokud je hod \u00fasp\u011b\u0161n\u00fd, pak postava dos\u00e1hne po\u017eadovan\u00e9ho v\u00fdsledku. Pokud je hod men\u0161\u00ed, pak mus\u00ed hr\u00e1\u010d bu\u010f p\u0159ijmout popisovan\u00fd ne\u00fasp\u011bch a nebo, pokud na to m\u00e1 dostatek zdroj\u016f, vyu\u017e\u00edt mechanismus vy\u010derp\u00e1n\u00ed a pou\u017e\u00edt tolik zdroj\u016f, kolik \u010din\u00ed jeho ohro\u017een\u00ed, zv\u00fd\u0161it si sv\u00e9 n\u00e1sledn\u00e9 ohro\u017een\u00ed o jedna, ale dos\u00e1hnout t\u00edm zm\u00edrn\u011bn\u00ed popisu ne\u00fasp\u011bchu. To si m\u016f\u017ee n\u00e1sledn\u011b s\u00e1m vymyslet a m\u011bl by v n\u011bm akcentovat zv\u00fd\u0161en\u00ed ohro\u017een\u00ed.<\/p>\n\n\n\n<p>Posledn\u00ed, ale sv\u00fdm zp\u016fsobem nejd\u016fle\u017eit\u011bj\u0161\u00ed typ je <strong>st\u0159et<\/strong>, ve kter\u00e9m se potkaj\u00ed z\u00e1m\u011bry v\u00edce postav.&nbsp;<\/p>\n\n\n\n<p>V tom nejjednodu\u0161\u0161\u00edm p\u0159\u00edpad\u011b a to <strong>st\u0159et<\/strong>u <strong>dvou akt\u00e9r\u016f<\/strong>, stanov\u00ed za\u010d\u00ednaj\u00edc\u00ed akt\u00e9r sv\u016fj z\u00e1m\u011br a oponent pop\u00ed\u0161e protiakci, kterou mu v tom chce zabr\u00e1nit. Ta mus\u00ed popisem skute\u010dn\u011b vylu\u010dovat p\u016fvodn\u00ed z\u00e1m\u011br. Oba akt\u00e9\u0159i si n\u00e1sledn\u011b hod\u00ed kostkami, p\u0159i\u010dtou mo\u017en\u00e9 bonusy za dovednosti a n\u00e1sledn\u011b \u010d\u00edsla porovnaj\u00ed. V p\u0159\u00edpad\u011b rem\u00edzy v\u00edt\u011bz\u00ed za\u010d\u00ednaj\u00edc\u00ed akt\u00e9r. Prohr\u00e1vaj\u00edc\u00ed m\u00e1 ale st\u00e1le mo\u017enost se vy\u010derpat za pomoci zdroj\u016f na n\u011bj\u017e v\u00edt\u011bzn\u00fd z\u00e1m\u011br m\u00ed\u0159il. Pochopiteln\u011b si zvedne i ohro\u017een\u00ed a v\u0161e n\u00e1sledn\u011b adekv\u00e1tn\u011b pop\u00ed\u0161e.<br>Pokud dojde na <strong>konflikt v\u00edce osob<\/strong>, pak m\u016f\u017ee b\u00fdt z p\u0159\u00edb\u011bhu po\u0159ad\u00ed ur\u010dov\u00e1n\u00ed sv\u00fdch z\u00e1m\u011br\u016f stanoveno automaticky. Jinak lze ale vyu\u017e\u00edt iniciativu, kter\u00e1 spo\u010d\u00edv\u00e1 v hodu dv\u011bma kostkami. Kdo m\u00e1 v\u00edc, stanovuje sv\u016fj z\u00e1m\u011br d\u0159\u00edv. Po t\u00e9 co hr\u00e1\u010d tento z\u00e1m\u011br stanov\u00ed, m\u016f\u017ee kdokoliv, kdo do t\u00e9 doby je\u0161t\u011b z\u00e1m\u011br nestanovil, ohl\u00e1sit a popsat protiakci, \u010d\u00edm\u017e ale n\u00e1sledn\u011b p\u0159ich\u00e1z\u00ed o svou vlastn\u00ed akci z iniciativy. Ka\u017ed\u00fd akt\u00e9r, kter\u00fd ji\u017e popsal sv\u016fj z\u00e1m\u011br \u010di protiakci se ale i tak m\u016f\u017ee n\u00e1sledn\u011b st\u00e1t c\u00edlem z\u00e1m\u011bru dal\u0161\u00edho akt\u00e9ra a pro tento p\u0159\u00edpad m\u00e1 mo\u017enost vyu\u017e\u00edt protiakci z obrany, kter\u00e1 ho ale stoj\u00ed jeden popisem vyu\u017eit\u00fd zdroj.<\/p>\n\n\n\n<p>Postavy maj\u00ed v z\u00e1kladu t\u0159i typy zdroj\u016f a to <em>T\u011blo<\/em>, <em>Du\u0161e <\/em>a <em>Vliv<\/em>. Dalo by se popsat jako fyzick\u00e9, ment\u00e1ln\u00ed a soci\u00e1ln\u00ed.<\/p>\n\n\n\n<p>V p\u0159\u00edpad\u011b st\u0159etu v\u00edce postav stanov\u00ed hr\u00e1\u010di dle po\u0159ad\u00ed sv\u00e9 akce a k nim i p\u0159\u00edpadn\u00e9 protiakce. Hr\u00e1\u010di maj\u00ed nav\u00edc mo\u017enost odlo\u017eit vy\u0161\u0161\u00ed iniciativu a po\u010dkat a\u017e na z\u00e1m\u011br oponent\u016f a a\u017e na n\u011bj p\u0159\u00edpadn\u011b zareagovat (t\u0159eba protiakc\u00ed). Jakmile jsou v\u0161echny akce a protiakce ur\u010deny dojde kone\u010dn\u011b na samotn\u00fd hod na dovednost u v\u0161ech akt\u00e9r\u016f. V\u00fdsledky se pak n\u00e1sledn\u011b vyhodnot\u00ed od nejvy\u0161\u0161\u00edho hodu k nejni\u017e\u0161\u00edmu. Z\u00e1kladn\u00ed pravidlo ur\u010duje, \u017ee vy\u0161\u0161\u00ed hod ru\u0161\u00ed efekty v\u0161ech ni\u017e\u0161\u00edch hod\u016f, ve kter\u00fdch je v popis v konfliktu.<\/p>\n","protected":false},"excerpt":{"rendered":"<a href=\"https:\/\/celoush.epj.cz\/zapisnik\/draci-doupe-2-rychly-navod-jak-pro-blbecky\/\" rel=\"bookmark\" title=\"Permalink na Dra\u010d\u00ed doup\u011b 2 &#8211; rychl\u00fd n\u00e1vod (jak) pro blbe\u010dky\"><p>N\u00e1sleduj\u00edc\u00ed text popisuje z\u00e1klad uveden\u00fd v &#8222;pir\u00e1tsk\u00e9 verzi&#8220; Cel\u00fd vyhodnocovac\u00ed syst\u00e9m DrD2 je postaven na principu \u0159e\u0161en\u00ed akc\u00ed, kter\u00e9 je mo\u017en\u00e9 vyhodnotit a nelze je automaticky ozna\u010dit za samoz\u0159ejm\u00e9 \u010di nemo\u017en\u00e9. V takov\u00e9m p\u0159\u00edpad\u011b doch\u00e1z\u00ed k abstrakci ve kter\u00fdch se v z\u00e1kladu vyu\u017e\u00edv\u00e1 zdroj\u016f a dovednost\u00ed postav spolu s hodem dv\u011bma \u0161estist\u011bnn\u00fdmi kostkami. Ve sv\u00e9 [&hellip;]<\/p>\n<\/a>","protected":false},"author":1,"featured_media":317,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[20],"class_list":{"0":"post-316","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-rpg","8":"tag-drd","9":"h-entry","10":"hentry"},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/posts\/316","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/comments?post=316"}],"version-history":[{"count":5,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/posts\/316\/revisions"}],"predecessor-version":[{"id":324,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/posts\/316\/revisions\/324"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/media\/317"}],"wp:attachment":[{"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/media?parent=316"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/categories?post=316"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/celoush.epj.cz\/zapisnik\/wp-json\/wp\/v2\/tags?post=316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}