Designers should work backwards from the climax of a game’s narrative, and figure out how to get there. It’s actually much easier to design that way.
– Noah Falstein
zdroj: gamasutra.com
Designers should work backwards from the climax of a game’s narrative, and figure out how to get there. It’s actually much easier to design that way.
– Noah Falstein
zdroj: gamasutra.com