celoush

Publikováno

2. 4. 2013

celoush v inspirace | 2. 4. 2013

Work backwards

Designers should work backwards from the climax of a game’s narrative, and figure out how to get there. It’s actually much easier to design that way.

– Noah Falstein

zdroj: gamasutra.com

celoush

Publikováno

2. 4. 2013

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