Moje BEST OF – Herní teasery a trailery

Následující seznam teaserů a trailerů her obsahuje takové, které mi přišly něčím na svou dobu buď ikonické nebo mne zaujaly, že jsem se pak k těmto hrám aspoň nějakým způsobem dostal. Asi existují i lepší teasery/trailery, ke hrám, které mne ale minuly a nebo jsem je pravděpodobně nehrál, takže proto tu zařazeny nejsou a nebudou. Řazení je víceméně náhodné a časem budu seznam pravděpodobně doplňovat.

C&C byla první hra, kterou jsem (do)hrál na tehdy našem novém prvním PC (Pentium 133). Ale trailer na pokračování Red Alert mne tehdy úplně dostal a pouštěl jsem si ho nespočetněkrát. Nicméně samotnou hru jsem jen dohrál a nezaujala mne nikdy tak jako díl první.

Mnoho lidí se k Operation Flashpoint Cold War Crisis dostalo už s vydáním dema. Já sám je označuji za generaci nula. Jenže moje Pentium už bylo v té době natolik zastaralé, že jsem se o nové hry v podstatě nezajímal. Pak jsem ale na konci léta 2001 uviděl tenhle trailer a bylo jasno. Potřebujeme doma nové PC (na kterém ta hra poběží). A než se před Vánocemi pořídil tak jsem ten trailer viděl nespočetněkrát a na školním internetu stahoval addony, které již tou dobou byly dostupné.

„Sacred Ashes“ trailer mi Dragon Age: Origins v podstatě okamžitě prodalo. Fakt jsem se začínal těšit…

… a pak přišel „Warden’s Calling“ a bylo rozhodnuto. Marilyn Manson!!!!

Cinematic trailer na první díl Tom Clancy’s The Division se řadí mezi trailery, ze kterého i dnes, hlavně po Covidu, mrazí. A tu část s „tragedy is invisible…“ miluju!

Následující trailer pro Star Wars Battlefront u mne zahrál na tu pravou nostalgickou vlnu dřív než to začalo být u Star Wars nadužívané. Ano, prostě já měl vždycky raději X-Wingy než rytíře Jedi 🙂

Trailer pro Civilization VI dokonale prezentuje víru v lidstvo nejen skvělou zvolenou písní, ale i Seanem Beanem.

Následující trailery mne dostaly hlavně hudbou….

Trailery, které mne oslovily a považuje ji za ikonické, ale nějak zvlášť je neadoruji, tu zastupuje Skyrim. Ale asi hodně i díky české parodii.

Factorio trailer se ke mne dostal v době, kdy už jsem měl něco málo ve Factoriu nahrané a i zpětně jsem docenil, jak skvěle hru odprezentuje.

Tohle je jen takový bonus. Srdcovka. Protože Zidane!

Herní intra

Jinak, co se týče samotných herních inter, které jsem si pouštěl nespočetněkrát, tak se mi vybaví tyhle.

První je intro pro NHL98, ve kterém jsem strávil nespočetně hodin a to intro jsem miloval natolik, že málokdy jsem ho přeskočil. Dokonalé spojení hokeje a devadesátek.

Battlefield sérii tak lehce oťukávám. Nejvíc času jsem strávil asi se dvojkou, protože prostě přišla pro mne ve správnou chvíli a ve správném rozpoložení. A intro se pro mne stalo ikonickým.

Karak – kooperativní verze

Pokud se alespoň trochu pohybujete kolem deskových her, tak jistě znáte Karak. Protože se u nás doma objevil postesk, že jde o kompetitivní hru, tak jsem hledal kooperativní verzi a našel jednu německou verzi. Rozhodl jsem se z ní lehce vyjít a pozměnit pro naše potřeby (a reflektovat i rozšíření).

Takže návrh našich pravidel kooperativní verze Karaku:


Na začátku hry se kartička draka dá bokem. Úkolem hráčů je draka nejdříve přivolat a posléze porazit. Hráči postupují tradičně jak uvádějí pravidla – prozkoumávají podzemí, bojují s nestvůrami a sbírají rozličné zbraně a kouzla. Drak se přivolává odhalováním kartiček pokladů.

Po odhalení třetího pokladu si hráč, který poklad z balíčku vytáhl, hodí oběma kostkami. Pokud na obou kostkách padne dohromady deset a více, pak se objeví drak právě na pozici pokladu (ale zatím nedochází k boji).
Pokud padne méně a drak se neobjeví, pak se pokračuje ve hře do chvíle, než dojde k odhalení dalšího pokladu.
V tu chvíli se potřebné číslo sníží o jedna (čtvrtý odhalený poklad = základ hodu pro přivolání draka je 9 a více) a navíc o jedna za každý neotevřený poklad.

Jakmile dojde k vyvolání draka, pak se neporažené nestvůry v podzemí v dalším kole hráče, který draka vyvolal, vydají nejkratší možnou cestou k drakovi a to vždy o dvě pole blíže k drakovi (dle dohody hráčů, ale finální slovo má „vyvolavatel“ draka).
Pokud je pozice, na kterou se má nestvůra přesunout obsazená hráčem či hráči, pak si s ním (nimi) prohodí pozici. Nestvůry nepoužívají teleport. Pokud nemají cestu k drakovi, pak stojí a vyčkávají.

Síla draka pro boj je určena jako základních 15 k čemuž se přičte 10 za každého hráče, který hru hraje. Ta se navíc zvyšuje o sílu nestvůr, které se dostali k drakovi. Příšery stojící u draka již není možné porazit samostatně.
Hráč, který je na řadě a stojí na kartě vedle draka či nestvůry v jeho přímém sousedství může zahájit útok na draka. Boje se mohou zúčastnit všichni dobrodruzi, kteří stojí na sousedním poli draka nebo jeho sousedících nestvůr.
Poté si všichni hodí kostkami (dle pravidel a schopností svých postav) a sečtou dohromady svůj útok. Pokud se útok nezdaří, pak všichni, co se boje účastní ztratí život (bez výjimky) a síla draka se do dalšího boje zvedne o jedna.
Stejně tak každé nově udělené prokletí po odhalení draka zvyšuje sílu draka o další jedničku.

Pokud se ale útok podaří, pak draka a jeho nestvůry porazili a zvítězili.

Hráči prohrávají, pokud rozhodnou, že nejsou schopni draka porazit.

Úprava karet:
Mumie: V případě neporažení mumie automaticky postava, která se boje účastnila, obdrží kletbu. Pokud ji porazí, pak ji naopak může komukoliv (kdo ji má) odebrat.
Aréna: Na místo arény se přesune libovolná neporažená nestvůra z plánu (ne drak) a přepadne hráče v aréně.
Trn Temnoty: použitím je možné pomoci spoluhráči na libovolné pozici a dočasně na jedno kolo o jedna snížit sílu nepřítele (kdykoliv, i na draka)

Tragedy is invisible

And the real truth is no one watched, no one saw or wanted to see.
Tragedy is invisible, people turn away from it, they run from it if they can and it’s hard knowing you belong here. That your purpose lies amongst all this pain.
But someone’s gotta be there to pick it up, to push back, to put the first piece back together.
To put us all back together.

After Montignac

ANYONE LEFT ON EVERON. REPEAT. ALL REMAINING TROOPS ON EVERON. TRY TO GET TO THE EVAC POINT AT Ea64. GOOD LUCK. GOD BE WITH YOU.

PAPA_BEAR

Rozdílné úrovně uživatelů při posuzování děl

Štěpán Kopřiva napsal kdysi výborný text o úrovních posuzování komiksů a filmů, o rozdílných úrovních jejich „uživatelů“, o tom, že se prostě lidé na rozdílných úrovních osvícení prostě nemůžou shodnout. Rozdělil uživatele následovně:

První stupeň je Kojenec, který je nadšený úplně ze všeho. Všechno je pro něj nové a blaženě se tlemí, když hrdina na poslední chvíli zachrání dívku a ohlásí, že má zpoždění kvůli silničnímu provozu. Všechno ho překvapuje. „Padouch mířil na hrdinu pistolí, třeskne výstřel… ale nebyl to padouch, ale hrdinův kamarád, který v poslední chvíli vystřelil! To jsem fakt nečekal!“. Ze všeho je hin a překvapí ho i to, že monstrum po zabití opět vstane. Ty vole.

Druhý stupeň je Puberťák. Už zná svůj žánr, zasvěceně se pochechtává narážkám a libuje si, když je nějaký nečekaný úhyb od klišé. Dává všem okázale najevo své znalosti, protože je přesvědčený, že už se vyzná… a nechápe, že lidi, kterým to vykládá, mají nakoukáno mnohem víc. Zvláště pokud ti lidé patří do třetí kategorie.

Třetí stupeň je Okoralý zoufalec, který už viděl tolik filmů, že ho veškeré klišé ubíjí. Touží se vrátit do dob začátků a hledá něco, co by ho překvapilo, takže zkouší všechno možné a noří se do co nejpodivnějších filmografii (pokud se nezvrhne a nestane se z něj intoš).

Čtvrtý stupeň je Zenový mistr. To je okamžik, kdy pochopíte, že není nic nového pod sluncem a že i ta největší klišé si můžete užít. Oceňujete, jak kdo dokáže vyprávět příběh. Milujete stejně tak béčka i umění.

Samozřejmě, jen málokdo projde celou cestu. Spousta lidí skončí na prvním stupni a spousta na třetím. V hrách je to v podstatě hodně podobné. Netvrďte mi, že jste u nějaké koridorové střílečky už neskřípali zuby, když jste narazili na bedny, za které jste se mohli schovat, a výbušné barely. Když se na vás valily stále stejné zástupy protivníků a hra vám nedala pokoj, dokud jste je nevykydlili.

Jiří Pavlovský – Level 276

Rychlé odkazy pro tvůrce misí Arma 3

Co by nemělo zapadnout:

Tipy a triky:

  • Pokud jste v editoru a v mapě, pak podržte ALT a pravé tlačítko vás teleportuje na místo, kam míří kurzor
  • Nikdy nepoužívej konec “Prohra”, pokud netvoříte kampaň s navázanou misí na tento typ konce
  • V případě, že v Arma misi měníte prováděný úkol, pak ten starý označte jako “Canceled” a ne “Failed”

Sekce:

Updaty:

  • Arma 3 version 1.00
    (BIS_fnc_3DENAttributeDoorStates, BIS_fnc_3DENCamera, BIS_fnc_3DENControlsHint, BIS_fnc_3DENDrawLocations, BIS_fnc_3DENEntityMenu, BIS_fnc_3DENGrid, BIS_fnc_3DENInterface, BIS_fnc_3DENListLocations, BIS_fnc_3DENModuleDescription, BIS_fnc_3DENShowMessage, BIS_fnc_3DENStatusBar, BIS_fnc_3DENToolbar, BIS_fnc_activateAddons, BIS_fnc_addClassOO, BIS_fnc_addScore, BIS_fnc_addScriptedEventHandler, BIS_fnc_addStackedEventHandler, BIS_fnc_addSupportLink, BIS_fnc_addWeapon, BIS_fnc_advHint, BIS_fnc_advHintArg, BIS_fnc_advHintCredits, BIS_fnc_advHintFormat, BIS_fnc_AircraftCatapultLaunch, BIS_fnc_AircraftSystemsInit, BIS_fnc_AircraftTailhook, BIS_fnc_AircraftWingStateCheck, BIS_fnc_alignTabs, BIS_fnc_allSynchronizedObjects, BIS_fnc_ambientAnim, BIS_fnc_ambientAnimCombat, BIS_fnc_ambientAnimGetParams, BIS_fnc_ambientFlyby, BIS_fnc_animalBehaviour, BIS_fnc_animalRandomization, BIS_fnc_animalSiteSpawn, BIS_fnc_animViewer, BIS_fnc_areEqualNotNil, BIS_fnc_areFriendly, BIS_fnc_baseVehicle, BIS_fnc_baseWeapon, BIS_fnc_basicBackpack, BIS_fnc_basicTask, BIS_fnc_bezierLength, BIS_fnc_blackIn, BIS_fnc_blackOut, BIS_fnc_bloodEffect, BIS_fnc_briefingAnimate, BIS_fnc_briefingInit, BIS_fnc_buildingPositions, BIS_fnc_callScriptedEventHandler, BIS_fnc_camera, BIS_fnc_camera_deleted, BIS_fnc_camera_getCam, BIS_fnc_camera_getCinemaBordersEnabled, BIS_fnc_camera_getFocus, BIS_fnc_camera_getFOV, BIS_fnc_camera_getHUDEnabled, BIS_fnc_camera_getVisionMode, BIS_fnc_camera_init, BIS_fnc_camera_setCam, BIS_fnc_camera_setCinemaBordersEnabled, BIS_fnc_camera_setFocus, BIS_fnc_camera_setFOV, BIS_fnc_camera_setHUDEnabled, BIS_fnc_camera_setVisionMode, BIS_fnc_camera_tick, BIS_fnc_cameraOld, BIS_fnc_cargoTurretIndex, BIS_fnc_Carrier01AnimateDeflectors, BIS_fnc_Carrier01CatapultActionAdd, BIS_fnc_Carrier01CatapultActionRemove, BIS_fnc_Carrier01CatapultID, BIS_fnc_Carrier01CatapultLockTo, BIS_fnc_Carrier01CrewInAnim, BIS_fnc_Carrier01CrewPlayAnim, BIS_fnc_Carrier01EdenDelete, BIS_fnc_Carrier01EdenInit, BIS_fnc_Carrier01Init, BIS_fnc_Carrier01PosUpdate, BIS_fnc_changeSupportRadioChannel, BIS_fnc_cinemaBorder, BIS_fnc_clamp, BIS_fnc_clampVector, BIS_fnc_colorConfigToRGBA, BIS_fnc_colorRGBAtoHTML, BIS_fnc_colorRGBAtoTexture, BIS_fnc_configPath, BIS_fnc_controlConfigs, BIS_fnc_createLogRecord, BIS_fnc_createObjectOO, BIS_fnc_credits movie, BIS_fnc_credits movieConfig, BIS_fnc_credits movieSupport, BIS_fnc_ctrlFitToTextHeight, BIS_fnc_ctrlSetScale, BIS_fnc_ctrlTextHeight, BIS_fnc_damageChanged, BIS_fnc_damagePulsing, BIS_fnc_debugConsoleExec, BIS_fnc_debugProfile, BIS_fnc_decodeFlags, BIS_fnc_decodeFlags2, BIS_fnc_decodeFlags4, BIS_fnc_decodeFlags8, BIS_fnc_deleteCounter, BIS_fnc_deleteInventory, BIS_fnc_deleteVehicleCrew, BIS_fnc_deltaTime, BIS_fnc_diagAAR, BIS_fnc_diagAARrecord, BIS_fnc_diagBulletCam, BIS_fnc_diagConfig, BIS_fnc_diagFindMissingAuthors, BIS_fnc_diagHit, BIS_fnc_diagJIRAlink, BIS_fnc_diagKey, BIS_fnc_diagKeyLayout, BIS_fnc_diagKeyTest, BIS_fnc_diagKnownAsTarget, BIS_fnc_diagKnownTargets, BIS_fnc_diagLoop, BIS_fnc_diagMacros, BIS_fnc_diagMacrosAuthor, BIS_fnc_diagMacrosEditorPreview, BIS_fnc_diagMacrosMapSize, BIS_fnc_diagMacrosNameSound, BIS_fnc_diagMacrosSimpleObject, BIS_fnc_diagMacrosVerify, BIS_fnc_diagMissionPositions, BIS_fnc_diagMissionWeapons, BIS_fnc_diagPreview, BIS_fnc_diagPreviewCycle, BIS_fnc_diagPreviewVehicleCrew, BIS_fnc_diagRadio, BIS_fnc_diagVehicleIcons, BIS_fnc_diagWiki, BIS_fnc_dirtEffect, BIS_fnc_disableLoading, BIS_fnc_disableSaving, BIS_fnc_Door, BIS_fnc_DoorClose, BIS_fnc_DoorNoHandleClose, BIS_fnc_DoorNoHandleOpen, BIS_fnc_DoorOpen, BIS_fnc_drawAO, BIS_fnc_drawMinefields, BIS_fnc_drawRespawnPositions, BIS_fnc_earthquake, BIS_fnc_effectFired, BIS_fnc_effectFiredArtillery, BIS_fnc_effectFiredCruiseMissile, BIS_fnc_effectFiredFlares, BIS_fnc_effectFiredHeliRocket, BIS_fnc_effectFiredLongSmoke, BIS_fnc_effectFiredRifle, BIS_fnc_effectFiredRocket, BIS_fnc_effectFiredSmokeLauncher, BIS_fnc_effectFiredSmokeLauncher boat, BIS_fnc_effectKilled, BIS_fnc_effectKilledAirDestruction, BIS_fnc_effectKilledAirDestructionStage2, BIS_fnc_effectKilledSecondaries, BIS_fnc_effectPlankton, BIS_fnc_EGSpectatorCameraPrepareTarget, BIS_fnc_EGSpectatorCameraResetTarget, BIS_fnc_EGSpectatorCameraSetTarget, BIS_fnc_EGSpectatorCameraTick, BIS_fnc_EGSpectatorDraw2D, BIS_fnc_EGSpectatorDraw3D, BIS_fnc_EGSpectatorGetUnitsToDraw, BIS_fnc_EjectionSeatRelease, BIS_fnc_enableSaving, BIS_fnc_encodeFlags, BIS_fnc_encodeFlags2, BIS_fnc_encodeFlags4, BIS_fnc_encodeFlags8, BIS_fnc_endMissionServer, BIS_fnc_enemyDetected, BIS_fnc_enemySides, BIS_fnc_enemyTargets, BIS_fnc_errorParamsType, BIS_fnc_establishingShot, BIS_fnc_estimatedTimeLeft, BIS_fnc_execFSM, BIS_fnc_execRemote, BIS_fnc_executeStackedEventHandler, BIS_fnc_execVM, BIS_fnc_exportCfgGroups, BIS_fnc_exportCfgHints, BIS_fnc_exportCfgMagazines, BIS_fnc_exportCfgPatches, BIS_fnc_exportCfgVehiclesAssetDB, BIS_fnc_exportCfgWeapons, BIS_fnc_exportConfigHierarchy, BIS_fnc_exportFunctionsToWiki, BIS_fnc_exportGroupFormations, BIS_fnc_exportGUIBaseClasses, BIS_fnc_exportInventory, BIS_fnc_exportMapToBiTXT, BIS_fnc_exportVehicle, BIS_fnc_fadeEffect, BIS_fnc_fatigueEffect, BIS_fnc_feedbackInit, BIS_fnc_feedbackMain, BIS_fnc_filterString, BIS_fnc_findAllNestedElements, BIS_fnc_findLookAt, BIS_fnc_findOverwatch, BIS_fnc_fireSupport, BIS_fnc_fireSupportCluster, BIS_fnc_fireSupportVirtual, BIS_fnc_flamesEffect, BIS_fnc_forceEnd, BIS_fnc_friendlySides, BIS_fnc_functionMeta, BIS_fnc_getAngleDelta, BIS_fnc_getCfg, BIS_fnc_getCfgData, BIS_fnc_getCfgDataArray, BIS_fnc_getCfgDataBool, BIS_fnc_getCfgDataObject, BIS_fnc_getCfgDataPool, BIS_fnc_getCfgIsClass, BIS_fnc_getCfgSubClasses, BIS_fnc_getIntersectionsUnderCursor, BIS_fnc_getName, BIS_fnc_getNetMode, BIS_fnc_getObjectBBD, BIS_fnc_getParamValue, BIS_fnc_getRespawnMarkers, BIS_fnc_getRespawnPositions, BIS_fnc_getServerVariable, BIS_fnc_getTurrets, BIS_fnc_getUnitByUid, BIS_fnc_getVehicleCustomization, BIS_fnc_gridToPos, BIS_fnc_groupIndicator, BIS_fnc_guiEffectTiles, BIS_fnc_GUInewsfeed, BIS_fnc_HatchClose, BIS_fnc_HatchOpen, BIS_fnc_healing, BIS_fnc_healthEffects, BIS_fnc_HEXtoRGB, BIS_fnc_highlightControl, BIS_fnc_inAngleSector, BIS_fnc_incapacitatedEffect, BIS_fnc_indicateBleeding, BIS_fnc_initDisplay, BIS_fnc_initExpo, BIS_fnc_initIntelObject, BIS_fnc_initListNBoxSorting, BIS_fnc_initModules, BIS_fnc_initMultiplayer, BIS_fnc_initParams, BIS_fnc_initPlayable, BIS_fnc_initRespawn, BIS_fnc_initRespawnBackpack, BIS_fnc_initVehicleCrew, BIS_fnc_initVirtualUnit, BIS_fnc_initWorldScene, BIS_fnc_inString, BIS_fnc_InstructorFigure, BIS_fnc_interpolateWeather, BIS_fnc_inventoryExists, BIS_fnc_isBuildingEnterable, BIS_fnc_isCampaign, BIS_fnc_isDebugConsoleAllowed, BIS_fnc_isDemo, BIS_fnc_isEqualVector, BIS_fnc_isInsideArea, BIS_fnc_isInZoom, BIS_fnc_isLoading, BIS_fnc_isUnitVirtual, BIS_fnc_keyCode, BIS_fnc_keyHold, BIS_fnc_lerp, BIS_fnc_limitAmmunition, BIS_fnc_limitItems, BIS_fnc_limitSupport, BIS_fnc_limitWeaponItems, BIS_fnc_liveFeed, BIS_fnc_liveFeedEffects, BIS_fnc_liveFeedModuleEffects, BIS_fnc_liveFeedModuleInit, BIS_fnc_liveFeedModuleSetSource, BIS_fnc_liveFeedModuleSetTarget, BIS_fnc_liveFeedSetSource, BIS_fnc_liveFeedSetTarget, BIS_fnc_liveFeedTerminate, BIS_fnc_loadClass, BIS_fnc_loadEntry, BIS_fnc_loadFunctions, BIS_fnc_loadVehicle, BIS_fnc_localize, BIS_fnc_locationDescription, BIS_fnc_LockedDoorNoHandleOpen, BIS_fnc_LockedDoorOpen, BIS_fnc_locWeaponInfo, BIS_fnc_logFormat, BIS_fnc_logFormatServer, BIS_fnc_magazinesEntityType, BIS_fnc_mapAnimAdd, BIS_fnc_mapAnimClear, BIS_fnc_mapAnimDone, BIS_fnc_mapSize, BIS_fnc_markerToTrigger, BIS_fnc_markWaypoints, BIS_fnc_missileLaunchPositionFix, BIS_fnc_missionConversations, BIS_fnc_missionConversationsLocal, BIS_fnc_missionFlow, BIS_fnc_missionHandlers, BIS_fnc_missionRespawnType, BIS_fnc_missionTasks, BIS_fnc_missionTasksLocal, BIS_fnc_missionTimeLeft, BIS_fnc_moduleAI, BIS_fnc_moduleAmmo, BIS_fnc_moduleAnimals, BIS_fnc_moduleArsenal, BIS_fnc_moduleBleedTickets, BIS_fnc_moduleBootcampStage, BIS_fnc_moduleCAS, BIS_fnc_moduleChat, BIS_fnc_moduleCombatGetIn, BIS_fnc_moduleCountdown, BIS_fnc_moduleCoverMap, BIS_fnc_moduleCreateDiaryRecord, BIS_fnc_moduleCreateProjectile, BIS_fnc_moduleCurator, BIS_fnc_moduleCuratorAddAddons, BIS_fnc_moduleCuratorAddCameraArea, BIS_fnc_moduleCuratorAddEditableObjects, BIS_fnc_moduleCuratorAddEditingArea, BIS_fnc_moduleCuratorAddEditingAreaPlayers, BIS_fnc_moduleCuratorAddIcon, BIS_fnc_moduleCuratorAddPoints, BIS_fnc_moduleCuratorSetAttributes, BIS_fnc_moduleCuratorSetCamera, BIS_fnc_moduleCuratorSetCoefs, BIS_fnc_moduleCuratorSetCostsDefault, BIS_fnc_moduleCuratorSetCostsSide, BIS_fnc_moduleCuratorSetCostsVehicleClass, BIS_fnc_moduleCuratorSetEditingAreaType, BIS_fnc_moduleCuratorSetObjectCost, BIS_fnc_moduleDamage, BIS_fnc_moduleDate, BIS_fnc_moduleDiary, BIS_fnc_moduleDoorOpen, BIS_fnc_moduleEffectsBubbles, BIS_fnc_moduleEffectsEmitterCreator, BIS_fnc_moduleEffectsFire, BIS_fnc_moduleEffectsPlankton, BIS_fnc_moduleEffectsShells, BIS_fnc_moduleEffectsSmoke, BIS_fnc_moduleEndMission, BIS_fnc_moduleExecute, BIS_fnc_moduleFDBalloonAirDestruction, BIS_fnc_moduleFDBalloonWaterDestruction, BIS_fnc_moduleFDCPClear, BIS_fnc_moduleFDCPIn, BIS_fnc_moduleFDCPOut, BIS_fnc_moduleFDFadeMarker, BIS_fnc_moduleFDSkeetDestruction, BIS_fnc_moduleFDStatsClear, BIS_fnc_moduleFiringDrill, BIS_fnc_moduleFriendlyFire, BIS_fnc_moduleFuel, BIS_fnc_moduleGenericRadio, BIS_fnc_moduleGrenade, BIS_fnc_moduleGroupID, BIS_fnc_moduleHandle, BIS_fnc_moduleHealth, BIS_fnc_moduleHint, BIS_fnc_moduleHQ, BIS_fnc_moduleInit, BIS_fnc_moduleLightning, BIS_fnc_moduleMine, BIS_fnc_moduleMissionName, BIS_fnc_moduleMode, BIS_fnc_moduleModules, BIS_fnc_moduleMPTypeDefense, BIS_fnc_moduleMPTypeGameMaster, BIS_fnc_ModuleMPTypeGroundSupport, BIS_fnc_ModuleMPTypeGroundSupportBase, BIS_fnc_moduleMPTypeSectorControl, BIS_fnc_moduleMPTypeSeize, BIS_fnc_moduleObjective, BIS_fnc_moduleObjectiveFind, BIS_fnc_moduleObjectiveGetIn, BIS_fnc_moduleObjectiveMove, BIS_fnc_moduleObjectiveRaceCP, BIS_fnc_moduleObjectiveRaceFinish, BIS_fnc_moduleObjectiveRaceStart, BIS_fnc_moduleObjectiveSector, BIS_fnc_moduleObjectiveTarget, BIS_fnc_modulePositioning, BIS_fnc_modulePoster, BIS_fnc_modulePostprocess, BIS_fnc_moduleProjectile, BIS_fnc_modulePunishment, BIS_fnc_moduleRadioChannelCreate, BIS_fnc_moduleRank, BIS_fnc_moduleRating, BIS_fnc_moduleRemoteControl, BIS_fnc_moduleRespawnInventory, BIS_fnc_moduleRespawnPosition, BIS_fnc_moduleRespawnTickets, BIS_fnc_moduleRespawnVehicle, BIS_fnc_moduleSaveGame, BIS_fnc_moduleSFX, BIS_fnc_moduleShowHide, BIS_fnc_moduleSimulationManager, BIS_fnc_moduleSimulationManager grab, BIS_fnc_moduleSiteInit, BIS_fnc_moduleSkill, BIS_fnc_moduleSkiptime, BIS_fnc_moduleSound, BIS_fnc_moduleStrategicMapImage, BIS_fnc_moduleStrategicMapInit, BIS_fnc_moduleStrategicMapMission, BIS_fnc_moduleStrategicMapOpen, BIS_fnc_moduleStrategicMapORBAT, BIS_fnc_moduleSupportsInitProvider, BIS_fnc_moduleSupportsInitProviderVirtual, BIS_fnc_moduleSupportsInitRequester, BIS_fnc_moduleTaskCreate, BIS_fnc_moduleTaskSetDescription, BIS_fnc_moduleTaskSetDestination, BIS_fnc_moduleTaskSetState, BIS_fnc_moduleTimeMultiplier, BIS_fnc_moduleTracers, BIS_fnc_moduleTrident, BIS_fnc_moduleTriggers, BIS_fnc_moduleTTCPTrigger, BIS_fnc_moduleTTCPTriggerBehind, BIS_fnc_moduleTTStatsClear, BIS_fnc_moduleUnits, BIS_fnc_moduleUnlockArea, BIS_fnc_moduleUnlockObject, BIS_fnc_moduleVanguardFob, BIS_fnc_moduleVanguardObjective, BIS_fnc_moduleVanguardScorePersistence, BIS_fnc_moduleVolume, BIS_fnc_moduleWeather, BIS_fnc_moduleZoneProtection, BIS_fnc_moduleZoneRestriction, BIS_fnc_moveAction, BIS_fnc_moveToRespawnPosition, BIS_fnc_multiplySquareMatrixByVector, BIS_fnc_neutralizeUnit, BIS_fnc_objectHeight, BIS_fnc_ObjectInventoryAnimatedClose, BIS_fnc_ObjectInventoryAnimatedOpen, BIS_fnc_objectSide, BIS_fnc_objectVar, BIS_fnc_onDiaryChanged, BIS_fnc_onPlayerConnected, BIS_fnc_ORBATAddGroupOverlay, BIS_fnc_ORBATAnimate, BIS_fnc_ORBATConfigPreview, BIS_fnc_ORBATGetGroupParams, BIS_fnc_ORBATOpen, BIS_fnc_ORBATRemoveGroupOverlay, BIS_fnc_ORBATSetGroupFade, BIS_fnc_ORBATSetGroupParams, BIS_fnc_ORBATTooltip, BIS_fnc_ordinalNumber, BIS_fnc_packStaticWeapon, BIS_fnc_paramCountdown, BIS_fnc_paramDaytime, BIS_fnc_paramGuerFriendly, BIS_fnc_paramRespawnTickets, BIS_fnc_paramReviveBleedOutDuration, BIS_fnc_paramReviveDuration, BIS_fnc_paramReviveForceRespawnDuration, BIS_fnc_paramReviveMedicSpeedMultiplier, BIS_fnc_paramReviveMode, BIS_fnc_paramReviveRequiredItems, BIS_fnc_paramReviveRequiredTrait, BIS_fnc_paramReviveUnconsciousStateMode, BIS_fnc_paramTimeAcceleration, BIS_fnc_paramViewDistance, BIS_fnc_paramWeather, BIS_fnc_phoneticalWord, BIS_fnc_PlaneAiEject, BIS_fnc_PlaneEjection, BIS_fnc_PlaneEjectionFX, BIS_fnc_playEndMusic, BIS_fnc_playMusic, BIS_fnc_playSound, BIS_fnc_pow, BIS_fnc_preload, BIS_fnc_prepareAO, BIS_fnc_pulsate, BIS_fnc_quotations, BIS_fnc_radialRed, BIS_fnc_radialRedOut, BIS_fnc_randomPos, BIS_fnc_rankParams, BIS_fnc_relPosObject, BIS_fnc_relScaledDist, BIS_fnc_removeAllScriptedEventHandlers, BIS_fnc_removeFromPairs, BIS_fnc_removeScriptedEventHandler, BIS_fnc_removeStackedEventHandler, BIS_fnc_respawnBase, BIS_fnc_respawnConfirm, BIS_fnc_respawnCounter, BIS_fnc_respawnEndMission, BIS_fnc_respawnGroup, BIS_fnc_respawnInstant, BIS_fnc_respawnMenuInventory, BIS_fnc_respawnMenuPosition, BIS_fnc_respawnMenuSpectator, BIS_fnc_respawnNone, BIS_fnc_respawnRounds, BIS_fnc_respawnSeagull, BIS_fnc_respawnSide, BIS_fnc_respawnSpectator, BIS_fnc_respawnTimePenalty, BIS_fnc_respawnWave, BIS_fnc_returnChildren, BIS_fnc_romanNumeral, BIS_fnc_rotateVector3D, BIS_fnc_rscLayer, BIS_fnc_saveInventory, BIS_fnc_saveVehicle, BIS_fnc_sayMessage, BIS_fnc_scriptedWaypointType, BIS_fnc_selectDiarySubject, BIS_fnc_selectRespawnTemplate, BIS_fnc_setDate, BIS_fnc_setFog, BIS_fnc_setIDCStreamFriendly, BIS_fnc_setIdentity, BIS_fnc_setObjectRotation, BIS_fnc_setObjectTexture, BIS_fnc_setOvercast, BIS_fnc_setPPeffectTemplate, BIS_fnc_setRank, BIS_fnc_setRespawnDelay, BIS_fnc_setServerVariable, BIS_fnc_setTask, BIS_fnc_setTaskLocal, BIS_fnc_setToPairs, BIS_fnc_setVehicleMass, BIS_fnc_sharedObjectives, BIS_fnc_showMarkers, BIS_fnc_showRespawnMenu, BIS_fnc_showRespawnMenuDisableItemCheck, BIS_fnc_showRespawnMenuDisableItemDraw, BIS_fnc_showRespawnMenuHeader, BIS_fnc_showRespawnMenuInventory, BIS_fnc_showRespawnMenuInventoryDetails, BIS_fnc_showRespawnMenuInventoryItems, BIS_fnc_showRespawnMenuInventoryLimit, BIS_fnc_showRespawnMenuInventoryLimitRefresh, BIS_fnc_showRespawnMenuInventoryLimitRespawn, BIS_fnc_showRespawnMenuInventoryList, BIS_fnc_showRespawnMenuInventoryLoadout, BIS_fnc_showRespawnMenuInventoryMetadata, BIS_fnc_showRespawnMenuPosition, BIS_fnc_showRespawnMenuPositionList, BIS_fnc_showRespawnMenuPositionMap, BIS_fnc_showRespawnMenuPositionMapDraw, BIS_fnc_showRespawnMenuPositionMapHandle, BIS_fnc_showRespawnMenuPositionMetadata, BIS_fnc_showRespawnMenuPositionName, BIS_fnc_showRespawnMenuPositionRefresh, BIS_fnc_showSubtitle, BIS_fnc_showUnitInfo, BIS_fnc_showWelcomeScreen, BIS_fnc_sideColor, BIS_fnc_sideID, BIS_fnc_sideName, BIS_fnc_sideNameUnlocalized, BIS_fnc_sideType, BIS_fnc_SingleWingSlideDoorClose, BIS_fnc_SingleWingSlideDoorOpen, BIS_fnc_skirmishTrigger, BIS_fnc_spawnObjects, BIS_fnc_splitString, BIS_fnc_stalk, BIS_fnc_storeParamsValues, BIS_fnc_StrategicMapAnimate, BIS_fnc_StrategicMapMouseButtonClick, BIS_fnc_StrategicMapOpen, BIS_fnc_subClasses, BIS_fnc_synchronizedObjects, BIS_fnc_synchronizedObjectsQueue, BIS_fnc_target, BIS_fnc_taskAlwaysVisible, BIS_fnc_taskChildren, BIS_fnc_taskCompleted, BIS_fnc_taskCreate, BIS_fnc_taskCurrent, BIS_fnc_taskDescription, BIS_fnc_taskDestination, BIS_fnc_taskExists, BIS_fnc_taskHint, BIS_fnc_taskParent, BIS_fnc_taskReal, BIS_fnc_taskSetCurrent, BIS_fnc_taskSetDescription, BIS_fnc_taskSetDestination, BIS_fnc_taskSetState, BIS_fnc_tasksUnit, BIS_fnc_taskVar, BIS_fnc_teamColor, BIS_fnc_terrainGradAngle, BIS_fnc_textTiles, BIS_fnc_textureMarker, BIS_fnc_textureVehicleIcon, BIS_fnc_titlecard, BIS_fnc_toUpperDisplayTexts, BIS_fnc_traceBullets, BIS_fnc_trackMissionTime, BIS_fnc_tridentClient, BIS_fnc_tridentExecute, BIS_fnc_tridentGetRelationship, BIS_fnc_tridentHandleDamage, BIS_fnc_tridentSetRelationship, BIS_fnc_triggerToMarker, BIS_fnc_trimString, BIS_fnc_TwoWingDoorNoHandleClose, BIS_fnc_TwoWingDoorNoHandleOpen, BIS_fnc_TwoWingDoorOneHandleClose, BIS_fnc_TwoWingDoorOneHandleOpen, BIS_fnc_TwoWingDoorTwoHandleClose, BIS_fnc_TwoWingDoorTwoHandleOpen, BIS_fnc_TwoWingSlideDoorClose, BIS_fnc_TwoWingSlideDoorOpen, BIS_fnc_typeText, BIS_fnc_typeText2, BIS_fnc_uniqueClasses, BIS_fnc_unitAddon, BIS_fnc_unpackStaticWeapon, BIS_fnc_updatePlayerArray, BIS_fnc_validateParametersOO, BIS_fnc_vectorDivide, BIS_fnc_vehicleRoles, BIS_fnc_versionInfo, BIS_fnc_VRDrawGrid, BIS_fnc_VRFadeIn, BIS_fnc_VRFadeOut, BIS_fnc_VRTimer, BIS_fnc_weaponAddon, BIS_fnc_weaponComponents, BIS_fnc_weaponsEntityType, BIS_fnc_wpArtillery, BIS_fnc_wpLand, BIS_fnc_wpPatrol, BIS_fnc_wpRelax, BIS_fnc_wpSuppress, clearItemPool, diag enable, diag enabled, diag toggle, disableDebriefingStats, enableDebriefingStats, enableGunLights, enableSatNormalOnDetail, fogParams, getShadowDistance, incapacitatedState, isDLCAvailable, netObjNull, setSimulWeatherLayers, setWaypointLoiterRadius, setWaypointLoiterType, showWaypoints, simulCloudDensity, simulCloudOcclusion, simulInClouds, UAVControl, unitAddons, unlinkItem, waypointLoiterRadius, waypointLoiterType)
  • Arma 3 version 1.02
    (BIS_fnc_countdown, BIS_fnc_getFromPairs, face, nameSound, pitch, setCenterOfMass, setDetailMapBlendPars, setMass, setMusicEventHandler, setNameSound, setPitch, setSpeaker, speaker)
  • Arma 3 version 1.04
    (addItemPool, addItemToBackpack, addItemToUniform, addItemToVest, backpackContainer, canAddItemToBackpack, canAddItemToUniform, canAddItemToVest, everyBackpack, forceRespawn, isInstructorFigureEnabled, itemsWithMagazines, magazinesDetailBackpack, magazinesDetailUniform, magazinesDetailVest, removeAllItemsWithMagazines, removeItemFromBackpack, removeItemFromUniform, removeItemFromVest, uniformContainer, vestContainer)
  • Arma 3 version 1.06
    (BIS_fnc_deleteTask, BIS_fnc_playerSideFaction, playableSlotsNumber, setObjectTextureGlobal)
  • Arma 3 version 1.08
    (BIS_fnc_crewCount, BIS_fnc_importImageLinks, BIS_fnc_itemType, BIS_fnc_jukebox, BIS_fnc_objectType, getClientState, lnbSort, lnbSortByValue, setParticleFire, skillFinal, triggerTimeoutCurrent, waypointTimeoutCurrent)
  • Arma 3 version 1.10
    (BIS_fnc_bleedTickets, BIS_fnc_fixDate, BIS_fnc_isLeapYear, BIS_fnc_monthDays, BIS_fnc_sortAlphabetically, lineIntersectsObjs, setDefaultCamera)
  • Arma 3 version 1.12
    (addScoreSide, binocular, briefingName, cbChecked, cbSetChecked, currentMagazineDetailTurret, currentMagazineTurret, currentWeaponTurret, enableDiagLegend, enableSimulationGlobal, getCenterOfMass, getMass, hideObjectGlobal, hmd, queryItemsPool, selectWeaponTurret, setSpeech)
  • Arma 3 version 1.14
    (activatedAddons, attachedObjects, attachedTo)
  • Arma 3 version 1.16
    (addCuratorAddons, addCuratorCameraArea, addCuratorEditableObjects, addCuratorEditingArea, addCuratorPoints, allCurators, allowCuratorLogicIgnoreAreas, assignCurator, BIS_fnc_addCuratorAreaFromTrigger, BIS_fnc_addCuratorChallenge, BIS_fnc_addCuratorIcon, BIS_fnc_completedCuratorChallengesCount, BIS_fnc_curatorAttachObject, BIS_fnc_curatorAttributes, BIS_fnc_curatorAutomatic, BIS_fnc_curatorAutomaticPositions, BIS_fnc_curatorChallengeDestroyVehicle, BIS_fnc_curatorChallengeFindIntel, BIS_fnc_curatorChallengeFireWeapon, BIS_fnc_curatorChallengeGetInVehicle, BIS_fnc_curatorChallengeIlluminate, BIS_fnc_curatorChallengeSpawnLightning, BIS_fnc_curatorHint, BIS_fnc_curatorObjectEdited, BIS_fnc_curatorObjectPlaced, BIS_fnc_curatorObjectRegistered, BIS_fnc_curatorObjectRegisteredTable, BIS_fnc_curatorPinged, BIS_fnc_curatorRespawn, BIS_fnc_curatorSayMessage, BIS_fnc_curatorVisionModes, BIS_fnc_curatorWaypointPlaced, BIS_fnc_drawCuratorDeaths, BIS_fnc_drawCuratorLocations, BIS_fnc_drawCuratorRespawnMarkers, BIS_fnc_exportCfgVehicles, BIS_fnc_exportCuratorCostTable, BIS_fnc_finishCuratorChallenge, BIS_fnc_forceCuratorInterface, BIS_fnc_formatCuratorChallengeObjects, BIS_fnc_initCuratorAttribute, BIS_fnc_isCurator, BIS_fnc_isCuratorEditable, BIS_fnc_isForcedCuratorInterface, BIS_fnc_listCuratorPlayers, BIS_fnc_loop, BIS_fnc_manageCuratorAddons, BIS_fnc_manageCuratorChallenges, BIS_fnc_mirrorCuratorSettings, BIS_fnc_registerCuratorObject, BIS_fnc_removeCuratorIcon, BIS_fnc_removeDestroyedCuratorEditableObjects, BIS_fnc_runLater, BIS_fnc_setCuratorAttributes, BIS_fnc_setCuratorCamera, BIS_fnc_setCuratorVisionModes, BIS_fnc_shakeCuratorCamera, BIS_fnc_showCuratorAttributes, BIS_fnc_showCuratorFeedbackMessage, BIS_fnc_toggleCuratorVisionMode, curatorAddons, curatorCamera, curatorCameraArea, curatorCameraAreaCeiling, curatorCoef, curatorEditableObjects, curatorEditingArea, curatorEditingAreaType, curatorMouseOver, curatorPoints, curatorRegisteredObjects, curatorSelected, curatorWaypointCost, diag captureFrameToFile, forceWeatherChange, getAssignedCuratorLogic, getAssignedCuratorUnit, getDLCAssetsUsage, getDLCAssetsUsageByName, getDLCs, getTotalDLCUsageTime, isAutonomous, isEqualTo, objectCurators, openCuratorInterface, removeAllCuratorAddons, removeAllCuratorCameraAreas, removeAllCuratorEditingAreas, removeCuratorAddons, removeCuratorCameraArea, removeCuratorEditableObjects, removeCuratorEditingArea, setAutonomous, setCuratorCameraAreaCeiling, setCuratorCoef, setCuratorEditingAreaType, setCuratorWaypointCost, showCuratorCompass, shownCuratorCompass, shownUAVFeed, showUAVFeed, unassignCurator)
  • Arma 3 version 1.18
    (getStatValue, logEntities, moveInAny, setStatValue, squadParams)
  • Arma 3 version 1.20
    (BIS_fnc_advHintCall, BIS_fnc_initVehicleKart, BIS_fnc_moduleTimeTrial, BIS_fnc_moduleTTCPClear, BIS_fnc_moduleTTCPIn, BIS_fnc_moduleTTCPOut, lbSetPictureColorDisabled, lbSetPictureColorSelected, lbSetPictureRightColorDisabled, lbSetPictureRightColorSelected)
  • Arma 3 version 1.22
    (enableMimics, everyContainer, forceAddUniform, isUniformAllowed, lbSetPictureColor, lbSetPictureRightColor, magazinesAmmoCargo, openYoutubeVideo, removeWeaponAttachmentCargo, removeWeaponCargo, vectorAdd, vectorCos, vectorCrossProduct, vectorDiff, vectorDistance, vectorDistanceSqr, vectorDotProduct, vectorMagnitude, vectorMagnitudeSqr, vectorMultiply, visibleCompass, visibleGPS, visibleWatch, weaponAccessoriesCargo, weaponsItemsCargo)
  • Arma 3 version 1.24
    (allMines, Arma 3 Launcher, BIS_fnc_addVirtualBackpackCargo, BIS_fnc_addVirtualItemCargo, BIS_fnc_addVirtualMagazineCargo, BIS_fnc_addVirtualWeaponCargo, BIS_fnc_animateTaskWaypoint, BIS_fnc_arsenal, BIS_fnc_compatibleItems, BIS_fnc_getUnitInsignia, BIS_fnc_getVirtualBackpackCargo, BIS_fnc_getVirtualItemCargo, BIS_fnc_getVirtualMagazineCargo, BIS_fnc_getVirtualWeaponCargo, BIS_fnc_removeVirtualBackpackCargo, BIS_fnc_removeVirtualItemCargo, BIS_fnc_removeVirtualMagazineCargo, BIS_fnc_removeVirtualWeaponCargo, BIS_fnc_setUnitInsignia, BIS_fnc_VRCourseBallistics1, BIS_fnc_VRCourseBallistics2, BIS_fnc_VRCourseBallistics3, BIS_fnc_VRCourseBallistics4, BIS_fnc_VRCourseCommandingActions1, BIS_fnc_VRCourseCommandingActions2, BIS_fnc_VRCourseCommandingActions3, BIS_fnc_VRCourseCommandingBehaviour1, BIS_fnc_VRCourseCommandingBehaviour2, BIS_fnc_VRCourseCommandingBehaviour3, BIS_fnc_VRCourseCommandingMovement1, BIS_fnc_VRCourseCommandingMovement2, BIS_fnc_VRCourseCommandingVehicles1, BIS_fnc_VRCourseCommandingVehicles2, BIS_fnc_VRCourseCommandingVehicles3, BIS_fnc_VRCourseHeliAdvanced1, BIS_fnc_VRCourseHeliAdvanced2, BIS_fnc_VRCourseHeliAdvanced3, BIS_fnc_VRCourseHeliAdvanced4, BIS_fnc_VRCourseHeliAdvanced5, BIS_fnc_VRCourseHeliAdvanced6, BIS_fnc_VRCourseHeliBasics1, BIS_fnc_VRCourseHeliBasics2, BIS_fnc_VRCourseHeliBasics3, BIS_fnc_VRCourseHeliSlingload1, BIS_fnc_VRCourseHeliWeapons1, BIS_fnc_VRCourseHeliWeapons2, BIS_fnc_VRCourseHeliWeapons3, BIS_fnc_VRCourseHeliWeapons4, BIS_fnc_VRCourseLaunchers1, BIS_fnc_VRCourseLaunchers2, BIS_fnc_VRCourseLaunchers3, BIS_fnc_VRCoursePlaceables1, BIS_fnc_VRCoursePlaceables2, BIS_fnc_VRCoursePlaceables3, BIS_fnc_VRCourseTargetDesignation1, BIS_fnc_VRCourseTargetDesignation2, BIS_fnc_VRCourseTargetDesignation3, BIS_fnc_VRCourseWeaponHandlingA1, BIS_fnc_VRCourseWeaponHandlingA2, BIS_fnc_VRCourseWeaponHandlingA3, BIS_fnc_VRCourseWeaponHandlingB1, BIS_fnc_VRCourseWeaponHandlingB2, BIS_fnc_VRCourseWeaponHandlingB3, BIS_fnc_VRCourseWeaponHandlingC1, BIS_fnc_VRCourseWeaponHandlingC2, BIS_fnc_VRDrawBorder, BIS_fnc_VREffectKilled, BIS_fnc_VRHitpart, BIS_fnc_VRSpawnEffect, BIS_fnc_VRSpawnSelector, configClasses, detectedMines, disableUAVConnectability, enableUAVConnectability, isAutotest, isUAVConnectable, mineDetectedBy, reverse)
  • Arma 3 version 1.26
    (ctrlClassName, ctrlCreate, ctrlDelete, getCargoIndex, lockCameraTo, pushBack, setTimeMultiplier, timeMultiplier, vectorFromTo, vectorNormalized)
  • Arma 3 version 1.32
    (addBackpackGlobal, addMagazineAmmoCargo, addToRemainsCollector, addWeaponTurret, BIS_fnc_setMissionStatusSlot, BIS_fnc_showMissionStatus, ctrlModel, ctrlModelDirAndUp, ctrlModelScale, ctrlSetModel, ctrlSetModelDirAndUp, ctrlSetModelScale, deleteAt, deleteRange, deleteVehicleCrew, getDirVisual, getHit, getPosASLVisual, getPosATLVisual, getPosVisual, getPosWorld, isCollisionLightOn, isInRemainsCollector, isLightOn, modelToWorldVisual, removeBackpackGlobal, removeFromRemainsCollector, removeWeaponTurret, scriptNull, setCollisionLight, setPilotLight, setPosWorld, turretLocal, vectorDirVisual, vectorUpVisual, worldToModelVisual)
  • Arma 3 version 1.34
    (airDensityCurveRTD, airDensityRTD, allTurrets, Arma 3 Helicopters, BIS_fnc_didJIP, BIS_fnc_ffvUpdate, BIS_fnc_moduleSlingload, BIS_fnc_moduleSpawnAI, BIS_fnc_moduleSpawnAIOptions, BIS_fnc_moduleSpawnAIPoint, BIS_fnc_moduleSpawnAISectorTactic, canSlingLoad, collectiveRTD, difficultyEnabledRTD, enableAutoStartUpRTD, enableAutoTrimRTD, enablePersonTurret, enableRopeAttach, enableStressDamage, enginesIsOnRTD, enginesPowerRTD, enginesRpmRTD, enginesTorqueRTD, estimatedTimeLeft, fullCrew, getSlingLoad, getTrimOffsetRTD, isObjectRTD, isStressDamageEnabled, magazineTurretAmmo, numberOfEnginesRTD, ropeAttachedObjects, ropeAttachedTo, ropeAttachEnabled, ropeAttachTo, ropeCreate, ropeCut, ropeDestroy, ropeDetach, ropeEndPosition, ropeLength, ropes, ropeUnwind, ropeUnwound, rotorsForcesRTD, rotorsRpmRTD, serverCommandExecutable, setActualCollectiveRTD, setCustomWeightRTD, setMagazineTurretAmmo, setRotorBrakeRTD, setSlingLoad, setWantedRPMRTD, setWingForceScaleRTD, slingLoadAssistantShown, weightRTD, wingsForcesRTD)
  • Arma 3 version 1.36
    (BIS_fnc_configExtremes, BIS_fnc_openFieldManual, configProperties, getObjectDLC, getPersonUsedDLCs, setUnloadInCombat, shownChat)
  • Arma 3 version 1.38
    (addWeaponItem, allControls, allDisplays, allVariables, configSourceMod, getObjectMaterials, getObjectTextures, removeSecondaryWeaponItem, turretOwner)
  • Arma 3 version 1.40
    (append, configSourceModList, enableUAVWaypoints, groupOwner, setGroupOwner, waypointsEnabledUAV)
  • Arma 3 version 1.42
    (Arma 3 Dynamic Groups, Arma 3 Marksmen, Arma 3 MP End Game, Arma 3 Unusual process exit, BIS_fnc_DataTerminalAnimate, BIS_fnc_DataTerminalColor, BIS_fnc_disableRevive, BIS_fnc_dynamicGroups, BIS_fnc_garage, BIS_fnc_initVehicle, BIS_fnc_moduleHvtInit, BIS_fnc_moduleHvtObjective, BIS_fnc_moduleHvtObjectives, BIS_fnc_moduleHvtObjectivesInstance, BIS_fnc_reenableRevive, BIS_fnc_reviveAllowed, BIS_fnc_reviveBleedOut, BIS_fnc_reviveDamageReset, BIS_fnc_reviveDebug, BIS_fnc_reviveEhDammaged, BIS_fnc_reviveEhHandleDamage, BIS_fnc_reviveEhHandleHeal, BIS_fnc_reviveEhKilled, BIS_fnc_reviveEhRespawn, BIS_fnc_reviveEnabled, BIS_fnc_reviveGet3dIcons, BIS_fnc_reviveGetActionIcon, BIS_fnc_reviveIconControl, BIS_fnc_reviveInit, BIS_fnc_reviveIsValid, BIS_fnc_reviveIsValidSecure, BIS_fnc_reviveOnBeingRevived, BIS_fnc_reviveOnForcingRespawn, BIS_fnc_reviveOnState, BIS_fnc_reviveOnStateJIP, BIS_fnc_reviveSecureUnit, channelEnabled, controlsGroupCtrl, currentChannel, enableChannel, getPlayerChannel, getSuppression, isTurnedOut, isWeaponDeployed, isWeaponRested, leaderboardRequestRowsFriends, leaderboardsRequestUploadScore, leaderboardsRequestUploadScoreKeepBest, leaderboardState, setCurrentChannel, setSuppression)
  • Arma 3 version 1.44
    (diag activeMissionFSMs, diag activeSQFScripts, diag activeSQSScripts, sort)
  • Arma 3 version 1.46
    (lbSetSelectColor, lbSetSelectColorRight, profileNameSteam)
  • Arma 3 version 1.48
    (allPlayers, arrayIntersect, BIS_fnc_unitHeadgear, configHierarchy, currentNamespace, currentThrowable, getObjectViewDistance, isObjectHidden, param, params, roleDescription, serverName, setGroupIdGlobal, weaponInertia, worldSize)
  • Arma 3 version 1.50
    (AGLToASL, Arma 3 CfgRemoteExec, Arma 3 Remote Execution, ASLToAGL, didJIP, didJIPOwner, distance2D, getAllHitPointsDamage, getHitIndex, getModelInfo, getObjectType, joinString, lineIntersectsSurfaces, objectParent, remoteExec, remoteExecCall, setHitIndex, splitString, targetKnowledge)
  • Arma 3 version 1.51
    (Arma 3 CfgCommands)
  • Arma 3 version 1.52
    (ctrlAngle, disableNVGEquipment, disableRemoteSensors, getRemoteSensorsDisabled, magazinesAllTurrets, shownHUD)
  • Arma 3 version 1.54
    (allowSprint, Arma 3 Vehicle Weapon Switching, BIS_fnc_EGObjectiveVisualizer, BIS_fnc_EGObjectiveVisualizerDraw, BIS_fnc_EGSpectator, BIS_fnc_EGSpectatorCamera, enableStamina, flagSide, flagTexture, getAnimAimPrecision, getAnimSpeedCoef, getCustomAimCoef, getMousePosition, getStamina, inPolygon, isAimPrecisionEnabled, isEqualType, isEqualTypeAll, isEqualTypeAny, isEqualTypeArray, isEqualTypeParams, isSprintAllowed, isStaminaEnabled, nearestTerrainObjects, setAnimSpeedCoef, setCustomAimCoef, setObjectMaterialGlobal, setStamina, setStaminaScheme)
  • Arma 3 version 1.58
    (allCutLayers, animateSource, animationNames, animationSourcePhase, Arma 3 Tasks Overhaul, BIS_fnc_3DENNotification, BIS_fnc_diagObjectPerformance, BIS_fnc_getArea, BIS_fnc_groupFromNetId, BIS_fnc_initSliderValue, BIS_fnc_netId, BIS_fnc_objectFromNetId, BIS_fnc_sunriseSunsetTime, canSuspend, configSourceAddonList, createSimpleObject, ctrlParentControlsGroup, diag codePerformance, difficultyOption, displayParent, drawPolygon, getCameraViewDirection, getUnitLoadout, getUnitTrait, hideSelection, inArea, moonPhase, roadAt, selectionNames, setSimpleTaskAlwaysVisible, setSimpleTaskCustomData, setSimpleTaskType, setTaskMarkerOffset, setUnitLoadout, setUnitTrait, setWaypointForceBehaviour, sideAmbientLife, sideEmpty, taskAlwaysVisible, taskCustomData, taskMarkerOffset, taskType, waypointForceBehaviour)
  • Arma 3 version 1.60
    (Arma 3 Pixel Grid System, BIS_fnc_exportEditorPreviews, BIS_fnc_showRespawnMenuDisableItem, commandSuppressiveFire, doSuppressiveFire, getTerrainGrid, pixelGrid, pixelH, pixelW, screenshot, shownScoretable, showScoretable, useAISteeringComponent, userInputDisabled)
  • Arma 3 version 1.62
    (addOwnedMine, addPlayerScores, Arma 3 Revive, BIS_fnc_adjustSimpleObject, BIS_fnc_createSimpleObject, BIS_fnc_EXP camp addTickets, BIS_fnc_EXP camp balanceGroup, BIS_fnc_EXP camp checkpoint, BIS_fnc_EXP camp dynamicAISkill, BIS_fnc_EXP camp getCinematicMode, BIS_fnc_EXP camp getPlayersGroup, BIS_fnc_EXP camp guidedProjectile, BIS_fnc_EXP camp hasMissionStarted, BIS_fnc_EXP camp IFF, BIS_fnc_EXP camp initCharacter, BIS_fnc_EXP camp initClasses, BIS_fnc_EXP camp initDifficulty, BIS_fnc_EXP camp lobby, BIS_fnc_EXP camp lobby clearVars, BIS_fnc_EXP camp lobby ctrlSetColor, BIS_fnc_EXP camp lobby findHost, BIS_fnc_EXP camp lobby getHostSettings, BIS_fnc_EXP camp lobby getPlayerSquadName, BIS_fnc_EXP camp lobby go, BIS_fnc_EXP camp lobby intro, BIS_fnc_EXP camp lobby launch, BIS_fnc_EXP camp lobby loop, BIS_fnc_EXP camp lobby missionCountdown, BIS_fnc_EXP camp lobby onLoad, BIS_fnc_EXP camp lobby onUnLoad, BIS_fnc_EXP camp lobby playMissionVideo, BIS_fnc_EXP camp lobby serverPing, BIS_fnc_EXP camp lobby serverUpdate, BIS_fnc_EXP camp lobby structuredText, BIS_fnc_EXP camp lobby UIMilitaryManager, BIS_fnc_EXP camp lobby UIMissionCountdown, BIS_fnc_EXP camp lobby UIMissionManager, BIS_fnc_EXP camp lobby UIOverlayManager, BIS_fnc_EXP camp lobby UIProgressManager, BIS_fnc_EXP camp lobby UISettingsManager, BIS_fnc_EXP camp lobby updateHostSettings, BIS_fnc_EXP camp lobby updateIntel, BIS_fnc_EXP camp lobby updateMilitaryEfficiency, BIS_fnc_EXP camp lobby updatePlayers, BIS_fnc_EXP camp lobby updatePlayerStatus, BIS_fnc_EXP camp manager, BIS_fnc_EXP camp manager getState, BIS_fnc_EXP camp manager onPlayerRegistered, BIS_fnc_EXP camp manager setState, BIS_fnc_EXP camp manager triggerEvent, BIS_fnc_EXP camp playerChecklist, BIS_fnc_EXP camp playSubtitles, BIS_fnc_EXP camp playTimelineVideo, BIS_fnc_EXP camp replaceVehicles, BIS_fnc_EXP camp setCinematicMode, BIS_fnc_EXP camp setSkill, BIS_fnc_EXP camp SITREP, BIS_fnc_holdActionAdd, BIS_fnc_holdActionRemove, BIS_fnc_isThrowable, BIS_fnc_replaceWithSimpleObject, BIS_fnc_simpleObjectData, canVehicleCargo, createMPCampaignDisplay, ctrlSetAngle, ctrlSetFontHeightSecondary, ctrlSetFontSecondary, enableAimPrecision, enableVehicleCargo, flyInHeightASL, forcedMap, getAimingCoef, getAllOwnedMines, getContainerMaxLoad, getMissionDLCs, getShotParents, getVehicleCargo, getWeaponSway, isVehicleCargo, missionDifficulty, modParams, openDLCPage, pixelGridBase, pixelGridNoUIScale, removeAllOwnedMines, removeOwnedMine, setVehicleCargo, tvSetPictureColorDisabled, tvSetPictureColorSelected, tvSetPictureRight, tvSetPictureRightColor, tvSetPictureRightColorDisabled, tvSetPictureRightColorSelected, vehicleCargoEnabled)
  • Arma 3 version 1.64
    (actionIDs, actionParams, BIS_fnc_switchLamp, diag activeScripts, enableAudioFeature, forceFollowRoad, getAllEnvSoundControllers, getAllSoundControllers, getEnvSoundController, getPilotCameraDirection, getPilotCameraPosition, getPilotCameraRotation, getPilotCameraTarget, getSoundController, getSoundControllerResult, hasPilotCamera, setPilotCameraDirection, setPilotCameraRotation, setPilotCameraTarget, unitAimPosition, unitAimPositionVisual, unitIsUAV, useAIOperMapObstructionTest, visibleScoretable)
  • Arma 3 version 1.66
    (BIS_fnc_attachToRelative, BIS_fnc_vectorDirAndUpRelative, BIS_fnc_weaponDirectionRelative, inAreaArray, isMultiplayerSolo, isRemoteExecuted, selectMax, selectMin, setShotParents, toFixed)
  • Arma 3 version 1.68
    (allSimpleObjects, canTriggerDynamicSimulation, deleteGroupWhenEmpty, dynamicSimulationDistance, dynamicSimulationDistanceCoef, dynamicSimulationEnabled, dynamicSimulationSystemEnabled, enableDynamicSimulation, enableDynamicSimulationSystem, enableWeaponDisassembly, environmentEnabled, flagAnimationPhase, isGroupDeletedWhenEmpty, isRemoteExecutedJIP, isSimpleObject, parseSimpleArray, setConvoySeparation, setDriveOnPath, setDynamicSimulationDistance, setDynamicSimulationDistanceCoef, setFeatureType, setFlagAnimationPhase, setVelocityModelSpace, terrainIntersectAtASL, triggerDynamicSimulation)
  • Arma 3 version 1.70
    (admin, airplaneThrottle, ammoOnPylon, animateBay, animatePylon, Arma 3 Jets, BIS_fnc_admin, BIS_fnc_AircraftFoldingWings, BIS_fnc_AircraftTailhookAi, confirmSensorTarget, ctAddHeader, ctAddRow, ctClear, ctCurSel, ctData, ctFindHeaderRows, ctFindRowHeader, ctHeaderControls, ctHeaderCount, ctRemoveHeaders, ctRemoveRows, ctRowControls, ctRowCount, ctSetCurSel, ctSetData, ctSetHeaderTemplate, ctSetRowTemplate, ctSetValue, ctValue, endl, forceFlagTexture, forgetTarget, getCursorObjectParams, getForcedFlagTexture, getPylonMagazines, getUserMFDValue, isDamageAllowed, modelToWorldVisualWorld, modelToWorldWorld, remoteExecutedOwner, reportRemoteTarget, set3DENLogicType, setAirplaneThrottle, setAmmoOnPylon, setPylonLoadout, setPylonsPriority, setUserMFDValue, setVehicleRadar, setVehicleReceiveRemoteTargets, setVehicleReportOwnPosition, setVehicleReportRemoteTargets, targets, vehicleReceiveRemoteTargets, vehicleReportOwnPosition, vehicleReportRemoteTargets)
  • Arma 3 version 1.72
    (addForce, addTorque, Arma 3 MP Combat Patrol, BIS_fnc_CPDummy, BIS_fnc_CPFindEmptyPosition, BIS_fnc_CPInit, BIS_fnc_CPLog, BIS_fnc_CPPickSafeDir, BIS_fnc_CPSafeAzimuths, BIS_fnc_CPSendReinforcements, BIS_fnc_CPSpawnGarrisonGrp, BIS_fnc_CPWaitUntil, BIS_fnc_laptopInit, BIS_fnc_laptopPlayVideo, enableInfoPanelComponent, enableVehicleSensor, getCompatiblePylonMagazines, infoPanel, infoPanelComponentEnabled, infoPanelComponents, infoPanels, isVehicleRadarOn, isVehicleSensorEnabled, listRemoteTargets, listVehicleSensors, setInfoPanel, vectorModelToWorld, vectorModelToWorldVisual, vectorWorldToModel, vectorWorldToModelVisual)
  • Arma 3 version 1.76
    (allAirports, BIS_fnc_allTurrets, BIS_fnc_carAlarm, BIS_fnc_createRuin, BIS_fnc_firedBombDemine, BIS_fnc_getCloudletParams, BIS_fnc_initInspectable, BIS_fnc_initLeaflet, BIS_fnc_moduleCivilianPresence, BIS_fnc_moduleCivilianPresenceSafeSpot, BIS_fnc_moduleCivilianPresenceUnit, BIS_fnc_moduleEditTerrainObject, BIS_fnc_moduleHideTerrainObjects, BIS_fnc_setObjectShotParents, BIS_fnc_showAANArticle, BIS_fnc_smoothStep, BIS_fnc_timeline cleanup, BIS_fnc_timeline deleted, BIS_fnc_timeline finish, BIS_fnc_timeline getAlpha, BIS_fnc_timeline getCurrentTime, BIS_fnc_timeline getInterpMode, BIS_fnc_timeline getLength, BIS_fnc_timeline getPlayFromStart, BIS_fnc_timeline getPlayRate, BIS_fnc_timeline getPlayTime, BIS_fnc_timeline getPosition, BIS_fnc_timeline getSimulatedCurves, BIS_fnc_timeline getStopTime, BIS_fnc_timeline getTimeLeft, BIS_fnc_timeline init, BIS_fnc_timeline isFinished, BIS_fnc_timeline isLooping, BIS_fnc_timeline isPaused, BIS_fnc_timeline isPlaying, BIS_fnc_timeline isReverse, BIS_fnc_timeline play, BIS_fnc_timeline setInterpMode, BIS_fnc_timeline setLength, BIS_fnc_timeline setLoop, BIS_fnc_timeline setPause, BIS_fnc_timeline setPlayRate, BIS_fnc_timeline setPosition, BIS_fnc_timeline setReverse, BIS_fnc_timeline simulateCurves, BIS_fnc_timeline stop, BIS_fnc_timeline tick, BIS_fnc_wpDemine, drawTriangle, isUIContext, selectRandomWeighted)
  • Arma 3 version 1.78
    (BIS_fnc_animatedBriefing, BIS_fnc_animatedOpening, BIS_fnc_animatedScreen, BIS_fnc_animatePicture, BIS_fnc_berp, BIS_fnc_berpVector, BIS_fnc_bezierInterpolate, BIS_fnc_bezierInterpolateVector, BIS_fnc_blinkMarker, BIS_fnc_bounceIn, BIS_fnc_bounceInOut, BIS_fnc_bounceInOutVector, BIS_fnc_bounceInVector, BIS_fnc_bounceOut, BIS_fnc_bounceOutVector, BIS_fnc_cancelMarker, BIS_fnc_changeColorMarker, BIS_fnc_clerp, BIS_fnc_colorMarker, BIS_fnc_controlPoint compute, BIS_fnc_controlPoint computeOwnerKey, BIS_fnc_controlPoint edenAttributesChanged, BIS_fnc_controlPoint edenConnectionChanged, BIS_fnc_controlPoint edenDragged, BIS_fnc_controlPoint edenIsSelected, BIS_fnc_controlPoint edenRegisteredToWorld, BIS_fnc_controlPoint edenUnregisteredFromWorld, BIS_fnc_controlPoint getOwnerKey, BIS_fnc_controlPoint isArrive, BIS_fnc_controlPoint setIsArrive, BIS_fnc_createTooltip, BIS_fnc_easeIn, BIS_fnc_easeInOut, BIS_fnc_easeInOutVector, BIS_fnc_easeInVector, BIS_fnc_easeOut, BIS_fnc_easeOutVector, BIS_fnc_eventTimeline, BIS_fnc_getBorderMarkers, BIS_fnc_getMarkers, BIS_fnc_getMarkerState, BIS_fnc_hermite, BIS_fnc_hermiteVector, BIS_fnc_hideMarker, BIS_fnc_hideMarkerArray, BIS_fnc_holdKey, BIS_fnc_interpolate, BIS_fnc_interpolateConstant, BIS_fnc_interpolateVector, BIS_fnc_interpolateVectorConstant, BIS_fnc_inverseLerp, BIS_fnc_key compute, BIS_fnc_key computeOwnerCurve, BIS_fnc_key computeTime, BIS_fnc_key edenAreControlPointsLocked, BIS_fnc_key edenAttributesChanged, BIS_fnc_key edenConnectionChanged, BIS_fnc_key edenDragged, BIS_fnc_key edenIsSelected, BIS_fnc_key edenRegisteredToWorld, BIS_fnc_key edenUnregisteredFromWorld, BIS_fnc_key getArriveControlPoint, BIS_fnc_key getArriveTangent, BIS_fnc_key getArriveTangentWeight, BIS_fnc_key getConfigTime, BIS_fnc_key getFOV, BIS_fnc_key getInterpMode, BIS_fnc_key getLeaveControlPoint, BIS_fnc_key getLeaveTangent, BIS_fnc_key getLeaveTangentWeight, BIS_fnc_key getOwnerCurve, BIS_fnc_key getTime, BIS_fnc_key getValue, BIS_fnc_key isFloat, BIS_fnc_key isVector, BIS_fnc_key setArriveTangent, BIS_fnc_key setArriveTangentWeight, BIS_fnc_key setInterpMode, BIS_fnc_key setLeaveTangent, BIS_fnc_key setLeaveTangentWeight, BIS_fnc_key setTime, BIS_fnc_key setValue, BIS_fnc_keyframeAnimation deltaTime, BIS_fnc_keyframeAnimation init, BIS_fnc_lerpVector, BIS_fnc_lookAtArray, BIS_fnc_lookAtArrayEH, BIS_fnc_missionSelector, BIS_fnc_moveMarker, BIS_fnc_quinticIn, BIS_fnc_quinticInOut, BIS_fnc_quinticInOutVector, BIS_fnc_quinticInVector, BIS_fnc_quinticOut, BIS_fnc_quinticOutVector, BIS_fnc_resizeMarker, BIS_fnc_richCurve compute, BIS_fnc_richCurve computeCurveArcLength, BIS_fnc_richCurve computeKeys, BIS_fnc_richCurve computeOwnerTimeline, BIS_fnc_richCurve computeSimulatedObjects, BIS_fnc_richCurve edenAttributesChanged, BIS_fnc_richCurve edenBakeCurve3D, BIS_fnc_richCurve edenComputeNearestSegment, BIS_fnc_richCurve edenConnectionChanged, BIS_fnc_richCurve edenDragged, BIS_fnc_richCurve edenDrawControlPoints3D, BIS_fnc_richCurve edenDrawCurve3D, BIS_fnc_richCurve edenIsSelected, BIS_fnc_richCurve edenMarkStateDirty, BIS_fnc_richCurve edenTick, BIS_fnc_richCurve getCurveLength, BIS_fnc_richCurve getCurvePoints, BIS_fnc_richCurve getCurveValueFloat, BIS_fnc_richCurve getCurveValueVector, BIS_fnc_richCurve getFirstKey, BIS_fnc_richCurve getKeyFromIndex, BIS_fnc_richCurve getKeyIndex, BIS_fnc_richCurve getKeys, BIS_fnc_richCurve getKeysAtTime, BIS_fnc_richCurve getKeyTime, BIS_fnc_richCurve getLastKey, BIS_fnc_richCurve getLookAtPosition, BIS_fnc_richCurve getNextKey, BIS_fnc_richCurve getOrientationMode, BIS_fnc_richCurve getOwnerTimeline, BIS_fnc_richCurve getPreviousKey, BIS_fnc_richCurve getSimulatedObjects, BIS_fnc_richCurve getTimeRange, BIS_fnc_richCurve isTimeInSeconds, BIS_fnc_richCurve numKeys, BIS_fnc_richCurve reset, BIS_fnc_richCurve resetKeysEventState, BIS_fnc_richCurve setKeys, BIS_fnc_richCurve setOrientationMode, BIS_fnc_rotateMarker, BIS_fnc_scaleAndTranslate, BIS_fnc_shakeMap, BIS_fnc_shakeMapEH, BIS_fnc_showMarker, BIS_fnc_showMarkerArray, BIS_fnc_simpleMoveMarker, BIS_fnc_slerp, BIS_fnc_timeline edenAttributesChanged, BIS_fnc_timeline edenConnectionChanged, BIS_fnc_timeline edenDeleted, BIS_fnc_timeline edenDragged, BIS_fnc_timeline edenInit, BIS_fnc_timeline edenIsSelected, BIS_fnc_zoomLock, BIS_fnc_zoomLockEH, BIS_fnc_zoomOnArea, BIS_fnc_zoomUnlock, ctrlTextWidth, getMusicPlayedTime, getUserMFDText, isLaserOn, openSteamApp, setUserMFDText)
  • Arma 3 version 1.82
    (a hash b, BIS_fnc_randomPosIntersection, ctrlSetPixelPrecision, diag lightNewLoad, diag setLightNew, disableMapIndicators, findIf, getPlateNumber, setPlateNumber)
  • Arma 3 version 1.84
    (BIS_fnc_BoatRack01ActionAdd, BIS_fnc_BoatRack01ActionRemove, BIS_fnc_BoatRack01AdjustZOffset, BIS_fnc_BoatRack01CanExetuteAction, BIS_fnc_BoatRack01CanProgressAction, BIS_fnc_BoatRack01Init, BIS_fnc_BoatRack01InitAdjustZOffsets, BIS_fnc_Destroyer01AnimateHangarDoors, BIS_fnc_Destroyer01EdenDelete, BIS_fnc_Destroyer01EdenInit, BIS_fnc_Destroyer01GetShipPart, BIS_fnc_Destroyer01HandleDamage, BIS_fnc_Destroyer01Init, BIS_fnc_Destroyer01InitHullNumbers, BIS_fnc_Destroyer01OperateHangarDoors, BIS_fnc_Destroyer01PlayHangarDoorSound, BIS_fnc_Destroyer01PosUpdate, calculatePlayerVisibilityByFriendly, ctrlAnimateModel, ctrlAnimationPhaseModel, getCalculatePlayerVisibilityByFriendly)
  • Arma 3 version 1.85
    (getCustomSoundController, getCustomSoundControllerCount, setCustomSoundController)
  • Arma 3 version 1.86
    (Arma 3 MP Warlords, BIS_fnc_3DENExportSQF, BIS_fnc_CalculateDateTime, BIS_fnc_CompareDateTimes, BIS_fnc_IsDateTimeNewer, BIS_fnc_priorityQueue GetHighestPriority, BIS_fnc_priorityQueue GetLowestPriority, BIS_fnc_priorityQueue Init, BIS_fnc_priorityQueue IsEmpty, BIS_fnc_priorityQueue IsFull, BIS_fnc_priorityQueue PopItem, BIS_fnc_priorityQueue PushItem, BIS_fnc_WLAICore, BIS_fnc_WLAIPathSegmentation, BIS_fnc_WLAIPurchases, BIS_fnc_WLAircraftArrival, BIS_fnc_WLAirdrop, BIS_fnc_WLAISectorScan, BIS_fnc_WLCalculateIncome, BIS_fnc_WLCalculateSectorConnections, BIS_fnc_WLClientInit, BIS_fnc_WLDebug, BIS_fnc_WLDefenceSetup, BIS_fnc_WLDropPurchase, BIS_fnc_WLFundsInfo, BIS_fnc_WLGarrisonRetreat, BIS_fnc_WLInit, BIS_fnc_WLInSectorArea, BIS_fnc_WLLoadoutApply, BIS_fnc_WLLoadoutGrab, BIS_fnc_WLMostVotedSector, BIS_fnc_WLNavalArrival, BIS_fnc_WLOpenArsenal, BIS_fnc_WLOSD, BIS_fnc_WLOutlineIcons, BIS_fnc_WLPlayersTracking, BIS_fnc_WLPlayersTrackingServer, BIS_fnc_WLPurchaseMenu, BIS_fnc_WLRandomPosRect, BIS_fnc_WLRecalculateServices, BIS_fnc_WLRemovalHandle, BIS_fnc_WLReputation, BIS_fnc_WLRequestFastTravel, BIS_fnc_WLRequestFundsTransfer, BIS_fnc_WLRequestPurchase, BIS_fnc_WLRequestSectorScan, BIS_fnc_WLRequestVotingReset, BIS_fnc_WLSectorFundsPayoff, BIS_fnc_WLSectorHandle, BIS_fnc_WLSectorHandleServer, BIS_fnc_WLSectorIconUpdate, BIS_fnc_WLSectorInit, BIS_fnc_WLSectorListing, BIS_fnc_WLSectorPopulate, BIS_fnc_WLSectorScanHandle, BIS_fnc_WLSectorsCommonInit, BIS_fnc_WLSectorSelectionEnd, BIS_fnc_WLSectorSelectionHandle, BIS_fnc_WLSectorSelectionHandleServer, BIS_fnc_WLSectorSelectionStart, BIS_fnc_WLSectorsSetup, BIS_fnc_WLSectorTaskHandle, BIS_fnc_WLSectorUpdate, BIS_fnc_WLSeizingBarHandle, BIS_fnc_WLSendResponseTeam, BIS_fnc_WLShowInfo, BIS_fnc_WLSideToFaction, BIS_fnc_WLSmoothText, BIS_fnc_WLSoundMsg, BIS_fnc_WLSubroutine purchaseMenuAssetAvailability, BIS_fnc_WLSubroutine purchaseMenuGetUIScale, BIS_fnc_WLSubroutine purchaseMenuHandleDLC, BIS_fnc_WLSubroutine purchaseMenuRefresh, BIS_fnc_WLSubroutine purchaseMenuSetAssetDetails, BIS_fnc_WLSubroutine purchaseMenuSetItemsList, BIS_fnc_WLSyncTime, BIS_fnc_WLUpdateAO, BIS_fnc_WLVarsInit, BIS_fnc_WLVehicleHandle, BIS_fnc_WLVotingBarHandle)
  • Arma 3 version 1.92
    (bezierInterpolation, BIS_fnc_mapGridSize, BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal, ctrlSetPositionH, ctrlSetPositionW, ctrlSetPositionX, ctrlSetPositionY, customWaypointPosition, decayGraphValues, getGraphValues, matrixMultiply, matrixTranspose, missileTarget, missileTargetPos, setBehaviourStrong, setMissileTarget, setMissileTargetPos, triggerAmmo, vectorLinearConversion)
  • Arma 3 version 1.95
    (BIS_fnc_3DENMissionStats, BIS_fnc_compatibleMagazines, BIS_fnc_parseNumberSafe, BIS_fnc_respawnBackpack, BIS_fnc_setCustomSoundController, BIS_fnc_spawnOrdered, BIS_fnc_WLArsenalFilter, BIS_fnc_WLParseAssetList, BIS_fnc_WLSyncedTime)
  • Arma 3 version 1.96
    currentPilot, diag_deltaTime, getDiverState, getMissionPath, getObjectFOV, getPosWorldVisual, isActionMenuVisible, isGameFocused, isGamePaused, removeDiaryRecord, removeDiarySubject, setDiaryRecordText, setEffectiveCommander, BIS_fnc_spawnOrdered, toLowerANSI, toUpperANSI
  • Arma 3 version 1.98
    allActiveTitleEffects, BIS_fnc_drawBoundingBox, BIS_fnc_escortAI, BIS_fnc_escortAIHoldAction, getTextWidth, BIS_fnc_OMSetForecastLimit, BIS_fnc_OMWeatherManagerCore, BIS_fnc_OMWeatherManagerMain, BIS_fnc_OMWeatherManagerRain, BIS_fnc_OMWeatherReport, BIS_fnc_OMWeatherUICalc, BIS_fnc_OM addLoadedEH, BIS_fnc_OM allInfectedDeadCode, BIS_fnc_OM AS ShowStaticText, BIS_fnc_OM BuildSectorsData, BIS_fnc_OM camera, BIS_fnc_OM conversation, BIS_fnc_OM createConversation, BIS_fnc_OM credits, BIS_fnc_OM Epicentrum, BIS_fnc_OM EXEC, BIS_fnc_OM HandleMapControls, BIS_fnc_OM infectedGroupHandle, BIS_fnc_OM init, BIS_fnc_OM medicineDeliveredCode, BIS_fnc_OM medicineRanOutCode, BIS_fnc_OM moduleActionQueue, BIS_fnc_OM moduleAwareness, BIS_fnc_OM moduleCheckpoint checkAngleToObject, BIS_fnc_OM moduleCheckpoint checkDistanceFromObject, BIS_fnc_OM moduleCheckpoint handleStates, BIS_fnc_OM moduleCheckpoint intersect, BIS_fnc_OM moduleCheckpoint navigateVehicleToCheck, BIS_fnc_OM moduleCheckpoint playAnim, BIS_fnc_OM moduleDepot, BIS_fnc_OM moduleEconomy, BIS_fnc_OM moduleFastTravel, BIS_fnc_OM moduleMarket, BIS_fnc_OM ModuleQuest defend, BIS_fnc_OM ModuleQuest destroyObject, BIS_fnc_OM moduleRadio, BIS_fnc_OM moduleRandomConversation, BIS_fnc_OM moduleReputation, BIS_fnc_OM moduleRestPoint, BIS_fnc_OM moduleSmartMarkers, BIS_fnc_OM ModuleSyndikatAgent, BIS_fnc_OM ModuleSyndikatTeam, BIS_fnc_OM Module initSmallValueSilder, BIS_fnc_OM pause, BIS_fnc_OM phone addCall, BIS_fnc_OM phone addContact, BIS_fnc_OM phone core, BIS_fnc_OM phone customSectionInit, BIS_fnc_OM phone customSectionShow, BIS_fnc_OM phone customSectionWeatherShow, BIS_fnc_OM phone getDiaryListIndexByName, BIS_fnc_OM phone incomingCall, BIS_fnc_OM phone menuHandler, BIS_fnc_OM phone menuInit, BIS_fnc_OM phone removeCall, BIS_fnc_OM phone SMS, BIS_fnc_OM phone SMSSend, BIS_fnc_OM saveGame, BIS_fnc_OM savingEnabled, BIS_fnc_OM SectorGetSectors, BIS_fnc_OM sellEquipment, BIS_fnc_OM SentryDrone, BIS_fnc_OM skip, BIS_fnc_OM warnCriticalCode, BIS_fnc_OM warnMildCode, setTriggerInterval, BIS_fnc_transformVectorDirAndUp, triggerInterval, vehicleMoveInfo
  • Arma 3 version 2.00
    addonFiles, allAddonsInfo, configOf, connectToServer, ctrlMousePosition, ctrlScrollValues, ctrlSetScrollValues, ctrlSetTextSelection, ctrlTextSelection, diag allMissionEventHandlers, diaryRecordNull, elevatePeriscope, getAllUnitTraits, getAssetDLCInfo, getAttackTarget, getLighting, getLightingAt, getLoadedModsInfo, getPlayerVoNVolume, getRoadInfo, getSteamFriendsServers, getVehicleTIPars, is3DENPreview, isFinal, localNamespace, lockedInventory, lockInventory, namedProperties, periscopeElevation, radioChannelInfo, setPlayerVoNVolume, setWaypointLoiterAltitude, surfaceTexture, systemTime, systemTimeUTC, unitTurret, waypointLoiterAltitude
  • Arma 3 version 2.02
    addBinocularItem, binocularItems, binocularMagazine, break, breakWith, compileScript, continue, continueWith, createHashMap, createHashMapFromArray, ctrlFontHeight, ctrlSetMousePosition, ctrlSetURL, ctrlStyle, ctrlTextColor, ctrlTooltip, ctrlURL, diag scope, fileExists, flatten, forceCadetDifficulty, forceUnicode, get, getAllPylonsInfo, getObjectScale, getOrDefault, getPlayerID, getTextRaw, insert, isNotEqualTo, keys, markerChannel, markerPolyline, menuSetShortcut, menuSetText, menuSetURL, merge, missionNameSource, removeAllBinocularItems, removeAllSecondaryWeaponItems, removeBinocularItem, setMarkerPolyline, setMarkerPolylineLocal, setObjectScale, setUnitCombatMode, trim, tvIsSelected, tvSelection, tvSetSelected, tvSortAll, tvSortByValueAll, unitCombatMode
  • Arma 3 version 2.04
    allDiarySubjects, apertureParams, combatBehaviour, diag dumpTerrainSynth, diag getTerrainGrid, diag getTerrainHeight, diag getTerrainSegmentOffset, diag localized, environmentVolume, fadeEnvironment, focusedCtrl, markerShadow, openGPS, ropeSegments, setCombatBehaviour, setDiarySubjectPicture, setMarkerShadow, setMarkerShadowLocal, setWeaponZeroing, speechVolume, taskName, values
  • Arma 3 version 2.06
    addUserActionEventHandler, allLODs, allUsers, ambientTemperature, Arma 3: Modded Keybinding, canDeployWeapon, conversationDisabled, ctrlBackgroundColor, ctrlForegroundColor, ctrlMapSetPosition, ctrlSetTooltipMaxWidth, diag setTerrainHeight, diag stacktrace, directionStabilizationEnabled, displayChild, enableDirectionStabilization, gestureState, getCruiseControl, getDebriefingText, getSensorTargets, getSensorThreats, getTextureInfo, getUserInfo, hashValue, lbSortBy, lbTooltip, lnbSortBy, missionEnd, radioEnabled, regexFind, regexMatch, regexReplace, removeAllUserActionEventHandlers, removeUserActionEventHandler, selectionVectorDirAndUp, sentencesEnabled, serverNamespace, setCruiseControl, setLightConePars, setLightIR, setLightVolumeShape, setTowParent, shownSubtitles, uniqueUnitItems, weaponReloadingTime
  • Arma 3 version 2.08
    allEnv3DSoundSources, awake, brakesDisabled, collisionDisabledWith, ctrlMapPosition, disableBrakes, drawLaser, getAllEnv3DSoundControllers, getConnectedUAVUnit, getEnv3DSoundController, getPiPViewDistance, inputController, inputMouse, isAllowedCrewInImmobile, isAwake, isSaving, lockedCameraTo, maxLoad, pose, rainParams, setHumidity, setMaxLoad, setPiPViewDistance
  • Arma 3 version 2.10
    actionKeysEx, activeTitleEffectParams, allDiaryRecords, allObjects, compatibleItems, compatibleMagazines, ctrlSetShadow, ctrlSetURLOverlayMode, ctrlShadow, ctrlURLOverlayMode, findAny, getEventHandlerInfo, getObjectID, getOpticsMode, getTerrainHeight, getTerrainInfo, getTurretOpticsMode, getUnitFreefallInfo, isMissionProfileNamespaceLoaded, isSteamOverlayEnabled, loadConfig, missionProfileNamespace, nearestMines, playSoundUI, ropesAttachedTo, saveMissionProfileNamespace, setOpticsMode, BIS fnc setRain, setTerrainHeight, setTurretOpticsMode, setUnitFreefallHeight, weaponsInfo
  • Arma 3 version 2.12
    allowedService, allowService, assignedGroup, assignedVehicles, ctrlAt, displayUniqueName, displayUpdate, equipmentDisabled, freeExtension, getCorpse, getForcedSpeed, getOrDefaultCall, getTowParent, getTurretLimits, getUnloadInCombat, getVideoOptions, groups, insideBuilding, isEqualRef, isNotEqualRef, needService, setTurretLimits

Addony:

Camimba

Camimba je jednoduchá karetní hra pro 2+ hráčů. Vytvořil jsem si ji jako takové cvičení v rámci četby o herním designu.

Hráč dostane na začátku x karet, postupně číslovaných od jedničky do x. Pak vezme jednu kartu z ruky a položí ji před sebe (lícem dolů, aby nebyla vidět hodnota). Jakmile všichni zvolí svou kartu, tak se otočí. Kdo má nejnižší hodnotu dostane tolik bodů, jakou má karta výši (odloží kartu na svůj balíček bodovaných karet). V případě shody více hráčů na nejnižší kartě záleží o jakou kartu jde. Pokud jde o kartu s číslicí lichou, pak nedostane nikdo nic. Pokud jde o číslici sudou, pak dostanou body hráči všichni, kteří danou hodnotu zahráli.

Všichni, co nedostali body, pak své karty odklidí buď na vlastní nebo společné shromaždiště. Hráči si nesmí již zahrané karty prohlížet.

Hraje se do doby než zůstane každému v ruce jedna karta (tedy x-1 kol). Ta se posléze otočí a hráči se odečte tolik bodů, jakou má karta číslici.

Je na hráčích s kolika kartami chtějí hrát. Vhodné je začít tak s deseti kartami.