After Montignac

ANYONE LEFT ON EVERON. REPEAT. ALL REMAINING TROOPS ON EVERON. TRY TO GET TO THE EVAC POINT AT Ea64. GOOD LUCK. GOD BE WITH YOU.

PAPA_BEAR

Rychlé odkazy pro tvůrce misí Arma 3

Co by nemělo zapadnout:

Tipy a triky:

  • Pokud jste v editoru a v mapě, pak podržte ALT a pravé tlačítko vás teleportuje na místo, kam míří kurzor
  • Nikdy nepoužívej konec “Prohra”, pokud netvoříte kampaň s navázanou misí na tento typ konce
  • V případě, že v Arma misi měníte prováděný úkol, pak ten starý označte jako “Canceled” a ne “Failed”

Sekce:

Updaty:

  • Arma 3 version 1.00
    (BIS_fnc_3DENAttributeDoorStates, BIS_fnc_3DENCamera, BIS_fnc_3DENControlsHint, BIS_fnc_3DENDrawLocations, BIS_fnc_3DENEntityMenu, BIS_fnc_3DENGrid, BIS_fnc_3DENInterface, BIS_fnc_3DENListLocations, BIS_fnc_3DENModuleDescription, BIS_fnc_3DENShowMessage, BIS_fnc_3DENStatusBar, BIS_fnc_3DENToolbar, BIS_fnc_activateAddons, BIS_fnc_addClassOO, BIS_fnc_addScore, BIS_fnc_addScriptedEventHandler, BIS_fnc_addStackedEventHandler, BIS_fnc_addSupportLink, BIS_fnc_addWeapon, BIS_fnc_advHint, BIS_fnc_advHintArg, BIS_fnc_advHintCredits, BIS_fnc_advHintFormat, BIS_fnc_AircraftCatapultLaunch, BIS_fnc_AircraftSystemsInit, BIS_fnc_AircraftTailhook, BIS_fnc_AircraftWingStateCheck, BIS_fnc_alignTabs, BIS_fnc_allSynchronizedObjects, BIS_fnc_ambientAnim, BIS_fnc_ambientAnimCombat, BIS_fnc_ambientAnimGetParams, BIS_fnc_ambientFlyby, BIS_fnc_animalBehaviour, BIS_fnc_animalRandomization, BIS_fnc_animalSiteSpawn, BIS_fnc_animViewer, BIS_fnc_areEqualNotNil, BIS_fnc_areFriendly, BIS_fnc_baseVehicle, BIS_fnc_baseWeapon, BIS_fnc_basicBackpack, BIS_fnc_basicTask, BIS_fnc_bezierLength, BIS_fnc_blackIn, BIS_fnc_blackOut, BIS_fnc_bloodEffect, BIS_fnc_briefingAnimate, BIS_fnc_briefingInit, BIS_fnc_buildingPositions, BIS_fnc_callScriptedEventHandler, BIS_fnc_camera, BIS_fnc_camera_deleted, BIS_fnc_camera_getCam, BIS_fnc_camera_getCinemaBordersEnabled, BIS_fnc_camera_getFocus, BIS_fnc_camera_getFOV, BIS_fnc_camera_getHUDEnabled, BIS_fnc_camera_getVisionMode, BIS_fnc_camera_init, BIS_fnc_camera_setCam, BIS_fnc_camera_setCinemaBordersEnabled, BIS_fnc_camera_setFocus, BIS_fnc_camera_setFOV, BIS_fnc_camera_setHUDEnabled, BIS_fnc_camera_setVisionMode, BIS_fnc_camera_tick, BIS_fnc_cameraOld, BIS_fnc_cargoTurretIndex, BIS_fnc_Carrier01AnimateDeflectors, BIS_fnc_Carrier01CatapultActionAdd, BIS_fnc_Carrier01CatapultActionRemove, BIS_fnc_Carrier01CatapultID, BIS_fnc_Carrier01CatapultLockTo, BIS_fnc_Carrier01CrewInAnim, BIS_fnc_Carrier01CrewPlayAnim, BIS_fnc_Carrier01EdenDelete, BIS_fnc_Carrier01EdenInit, BIS_fnc_Carrier01Init, BIS_fnc_Carrier01PosUpdate, BIS_fnc_changeSupportRadioChannel, BIS_fnc_cinemaBorder, BIS_fnc_clamp, BIS_fnc_clampVector, BIS_fnc_colorConfigToRGBA, BIS_fnc_colorRGBAtoHTML, BIS_fnc_colorRGBAtoTexture, BIS_fnc_configPath, BIS_fnc_controlConfigs, BIS_fnc_createLogRecord, BIS_fnc_createObjectOO, BIS_fnc_credits movie, BIS_fnc_credits movieConfig, BIS_fnc_credits movieSupport, BIS_fnc_ctrlFitToTextHeight, BIS_fnc_ctrlSetScale, BIS_fnc_ctrlTextHeight, BIS_fnc_damageChanged, BIS_fnc_damagePulsing, BIS_fnc_debugConsoleExec, BIS_fnc_debugProfile, BIS_fnc_decodeFlags, BIS_fnc_decodeFlags2, BIS_fnc_decodeFlags4, BIS_fnc_decodeFlags8, BIS_fnc_deleteCounter, BIS_fnc_deleteInventory, BIS_fnc_deleteVehicleCrew, BIS_fnc_deltaTime, BIS_fnc_diagAAR, BIS_fnc_diagAARrecord, BIS_fnc_diagBulletCam, BIS_fnc_diagConfig, BIS_fnc_diagFindMissingAuthors, BIS_fnc_diagHit, BIS_fnc_diagJIRAlink, BIS_fnc_diagKey, BIS_fnc_diagKeyLayout, BIS_fnc_diagKeyTest, BIS_fnc_diagKnownAsTarget, BIS_fnc_diagKnownTargets, BIS_fnc_diagLoop, BIS_fnc_diagMacros, BIS_fnc_diagMacrosAuthor, BIS_fnc_diagMacrosEditorPreview, BIS_fnc_diagMacrosMapSize, BIS_fnc_diagMacrosNameSound, BIS_fnc_diagMacrosSimpleObject, BIS_fnc_diagMacrosVerify, BIS_fnc_diagMissionPositions, BIS_fnc_diagMissionWeapons, BIS_fnc_diagPreview, BIS_fnc_diagPreviewCycle, BIS_fnc_diagPreviewVehicleCrew, BIS_fnc_diagRadio, BIS_fnc_diagVehicleIcons, BIS_fnc_diagWiki, BIS_fnc_dirtEffect, BIS_fnc_disableLoading, BIS_fnc_disableSaving, BIS_fnc_Door, BIS_fnc_DoorClose, BIS_fnc_DoorNoHandleClose, BIS_fnc_DoorNoHandleOpen, BIS_fnc_DoorOpen, BIS_fnc_drawAO, BIS_fnc_drawMinefields, BIS_fnc_drawRespawnPositions, BIS_fnc_earthquake, BIS_fnc_effectFired, BIS_fnc_effectFiredArtillery, BIS_fnc_effectFiredCruiseMissile, BIS_fnc_effectFiredFlares, BIS_fnc_effectFiredHeliRocket, BIS_fnc_effectFiredLongSmoke, BIS_fnc_effectFiredRifle, BIS_fnc_effectFiredRocket, BIS_fnc_effectFiredSmokeLauncher, BIS_fnc_effectFiredSmokeLauncher boat, BIS_fnc_effectKilled, BIS_fnc_effectKilledAirDestruction, BIS_fnc_effectKilledAirDestructionStage2, BIS_fnc_effectKilledSecondaries, BIS_fnc_effectPlankton, BIS_fnc_EGSpectatorCameraPrepareTarget, BIS_fnc_EGSpectatorCameraResetTarget, BIS_fnc_EGSpectatorCameraSetTarget, BIS_fnc_EGSpectatorCameraTick, BIS_fnc_EGSpectatorDraw2D, BIS_fnc_EGSpectatorDraw3D, BIS_fnc_EGSpectatorGetUnitsToDraw, BIS_fnc_EjectionSeatRelease, BIS_fnc_enableSaving, BIS_fnc_encodeFlags, BIS_fnc_encodeFlags2, BIS_fnc_encodeFlags4, BIS_fnc_encodeFlags8, BIS_fnc_endMissionServer, BIS_fnc_enemyDetected, BIS_fnc_enemySides, BIS_fnc_enemyTargets, BIS_fnc_errorParamsType, BIS_fnc_establishingShot, BIS_fnc_estimatedTimeLeft, BIS_fnc_execFSM, BIS_fnc_execRemote, BIS_fnc_executeStackedEventHandler, BIS_fnc_execVM, BIS_fnc_exportCfgGroups, BIS_fnc_exportCfgHints, BIS_fnc_exportCfgMagazines, BIS_fnc_exportCfgPatches, BIS_fnc_exportCfgVehiclesAssetDB, BIS_fnc_exportCfgWeapons, BIS_fnc_exportConfigHierarchy, BIS_fnc_exportFunctionsToWiki, BIS_fnc_exportGroupFormations, BIS_fnc_exportGUIBaseClasses, BIS_fnc_exportInventory, BIS_fnc_exportMapToBiTXT, BIS_fnc_exportVehicle, BIS_fnc_fadeEffect, BIS_fnc_fatigueEffect, BIS_fnc_feedbackInit, BIS_fnc_feedbackMain, BIS_fnc_filterString, BIS_fnc_findAllNestedElements, BIS_fnc_findLookAt, BIS_fnc_findOverwatch, BIS_fnc_fireSupport, BIS_fnc_fireSupportCluster, BIS_fnc_fireSupportVirtual, BIS_fnc_flamesEffect, BIS_fnc_forceEnd, BIS_fnc_friendlySides, BIS_fnc_functionMeta, BIS_fnc_getAngleDelta, BIS_fnc_getCfg, BIS_fnc_getCfgData, BIS_fnc_getCfgDataArray, BIS_fnc_getCfgDataBool, BIS_fnc_getCfgDataObject, BIS_fnc_getCfgDataPool, BIS_fnc_getCfgIsClass, BIS_fnc_getCfgSubClasses, BIS_fnc_getIntersectionsUnderCursor, BIS_fnc_getName, BIS_fnc_getNetMode, BIS_fnc_getObjectBBD, BIS_fnc_getParamValue, BIS_fnc_getRespawnMarkers, BIS_fnc_getRespawnPositions, BIS_fnc_getServerVariable, BIS_fnc_getTurrets, BIS_fnc_getUnitByUid, BIS_fnc_getVehicleCustomization, BIS_fnc_gridToPos, BIS_fnc_groupIndicator, BIS_fnc_guiEffectTiles, BIS_fnc_GUInewsfeed, BIS_fnc_HatchClose, BIS_fnc_HatchOpen, BIS_fnc_healing, BIS_fnc_healthEffects, BIS_fnc_HEXtoRGB, BIS_fnc_highlightControl, BIS_fnc_inAngleSector, BIS_fnc_incapacitatedEffect, BIS_fnc_indicateBleeding, BIS_fnc_initDisplay, BIS_fnc_initExpo, BIS_fnc_initIntelObject, BIS_fnc_initListNBoxSorting, BIS_fnc_initModules, BIS_fnc_initMultiplayer, BIS_fnc_initParams, BIS_fnc_initPlayable, BIS_fnc_initRespawn, BIS_fnc_initRespawnBackpack, BIS_fnc_initVehicleCrew, BIS_fnc_initVirtualUnit, BIS_fnc_initWorldScene, BIS_fnc_inString, BIS_fnc_InstructorFigure, BIS_fnc_interpolateWeather, BIS_fnc_inventoryExists, BIS_fnc_isBuildingEnterable, BIS_fnc_isCampaign, BIS_fnc_isDebugConsoleAllowed, BIS_fnc_isDemo, BIS_fnc_isEqualVector, BIS_fnc_isInsideArea, BIS_fnc_isInZoom, BIS_fnc_isLoading, BIS_fnc_isUnitVirtual, BIS_fnc_keyCode, BIS_fnc_keyHold, BIS_fnc_lerp, BIS_fnc_limitAmmunition, BIS_fnc_limitItems, BIS_fnc_limitSupport, BIS_fnc_limitWeaponItems, BIS_fnc_liveFeed, BIS_fnc_liveFeedEffects, BIS_fnc_liveFeedModuleEffects, BIS_fnc_liveFeedModuleInit, BIS_fnc_liveFeedModuleSetSource, BIS_fnc_liveFeedModuleSetTarget, BIS_fnc_liveFeedSetSource, BIS_fnc_liveFeedSetTarget, BIS_fnc_liveFeedTerminate, BIS_fnc_loadClass, BIS_fnc_loadEntry, BIS_fnc_loadFunctions, BIS_fnc_loadVehicle, BIS_fnc_localize, BIS_fnc_locationDescription, BIS_fnc_LockedDoorNoHandleOpen, BIS_fnc_LockedDoorOpen, BIS_fnc_locWeaponInfo, BIS_fnc_logFormat, BIS_fnc_logFormatServer, BIS_fnc_magazinesEntityType, BIS_fnc_mapAnimAdd, BIS_fnc_mapAnimClear, BIS_fnc_mapAnimDone, BIS_fnc_mapSize, BIS_fnc_markerToTrigger, BIS_fnc_markWaypoints, BIS_fnc_missileLaunchPositionFix, BIS_fnc_missionConversations, BIS_fnc_missionConversationsLocal, BIS_fnc_missionFlow, BIS_fnc_missionHandlers, BIS_fnc_missionRespawnType, BIS_fnc_missionTasks, BIS_fnc_missionTasksLocal, BIS_fnc_missionTimeLeft, BIS_fnc_moduleAI, BIS_fnc_moduleAmmo, BIS_fnc_moduleAnimals, BIS_fnc_moduleArsenal, BIS_fnc_moduleBleedTickets, BIS_fnc_moduleBootcampStage, BIS_fnc_moduleCAS, BIS_fnc_moduleChat, BIS_fnc_moduleCombatGetIn, BIS_fnc_moduleCountdown, BIS_fnc_moduleCoverMap, BIS_fnc_moduleCreateDiaryRecord, BIS_fnc_moduleCreateProjectile, BIS_fnc_moduleCurator, BIS_fnc_moduleCuratorAddAddons, BIS_fnc_moduleCuratorAddCameraArea, BIS_fnc_moduleCuratorAddEditableObjects, BIS_fnc_moduleCuratorAddEditingArea, BIS_fnc_moduleCuratorAddEditingAreaPlayers, BIS_fnc_moduleCuratorAddIcon, BIS_fnc_moduleCuratorAddPoints, BIS_fnc_moduleCuratorSetAttributes, BIS_fnc_moduleCuratorSetCamera, BIS_fnc_moduleCuratorSetCoefs, BIS_fnc_moduleCuratorSetCostsDefault, BIS_fnc_moduleCuratorSetCostsSide, BIS_fnc_moduleCuratorSetCostsVehicleClass, BIS_fnc_moduleCuratorSetEditingAreaType, BIS_fnc_moduleCuratorSetObjectCost, BIS_fnc_moduleDamage, BIS_fnc_moduleDate, BIS_fnc_moduleDiary, BIS_fnc_moduleDoorOpen, BIS_fnc_moduleEffectsBubbles, BIS_fnc_moduleEffectsEmitterCreator, BIS_fnc_moduleEffectsFire, BIS_fnc_moduleEffectsPlankton, BIS_fnc_moduleEffectsShells, BIS_fnc_moduleEffectsSmoke, BIS_fnc_moduleEndMission, BIS_fnc_moduleExecute, BIS_fnc_moduleFDBalloonAirDestruction, BIS_fnc_moduleFDBalloonWaterDestruction, BIS_fnc_moduleFDCPClear, BIS_fnc_moduleFDCPIn, BIS_fnc_moduleFDCPOut, BIS_fnc_moduleFDFadeMarker, BIS_fnc_moduleFDSkeetDestruction, BIS_fnc_moduleFDStatsClear, BIS_fnc_moduleFiringDrill, BIS_fnc_moduleFriendlyFire, BIS_fnc_moduleFuel, BIS_fnc_moduleGenericRadio, BIS_fnc_moduleGrenade, BIS_fnc_moduleGroupID, BIS_fnc_moduleHandle, BIS_fnc_moduleHealth, BIS_fnc_moduleHint, BIS_fnc_moduleHQ, BIS_fnc_moduleInit, BIS_fnc_moduleLightning, BIS_fnc_moduleMine, BIS_fnc_moduleMissionName, BIS_fnc_moduleMode, BIS_fnc_moduleModules, BIS_fnc_moduleMPTypeDefense, BIS_fnc_moduleMPTypeGameMaster, BIS_fnc_ModuleMPTypeGroundSupport, BIS_fnc_ModuleMPTypeGroundSupportBase, BIS_fnc_moduleMPTypeSectorControl, BIS_fnc_moduleMPTypeSeize, BIS_fnc_moduleObjective, BIS_fnc_moduleObjectiveFind, BIS_fnc_moduleObjectiveGetIn, BIS_fnc_moduleObjectiveMove, BIS_fnc_moduleObjectiveRaceCP, BIS_fnc_moduleObjectiveRaceFinish, BIS_fnc_moduleObjectiveRaceStart, BIS_fnc_moduleObjectiveSector, BIS_fnc_moduleObjectiveTarget, BIS_fnc_modulePositioning, BIS_fnc_modulePoster, BIS_fnc_modulePostprocess, BIS_fnc_moduleProjectile, BIS_fnc_modulePunishment, BIS_fnc_moduleRadioChannelCreate, BIS_fnc_moduleRank, BIS_fnc_moduleRating, BIS_fnc_moduleRemoteControl, BIS_fnc_moduleRespawnInventory, BIS_fnc_moduleRespawnPosition, BIS_fnc_moduleRespawnTickets, BIS_fnc_moduleRespawnVehicle, BIS_fnc_moduleSaveGame, BIS_fnc_moduleSFX, BIS_fnc_moduleShowHide, BIS_fnc_moduleSimulationManager, BIS_fnc_moduleSimulationManager grab, BIS_fnc_moduleSiteInit, BIS_fnc_moduleSkill, BIS_fnc_moduleSkiptime, BIS_fnc_moduleSound, BIS_fnc_moduleStrategicMapImage, BIS_fnc_moduleStrategicMapInit, BIS_fnc_moduleStrategicMapMission, BIS_fnc_moduleStrategicMapOpen, BIS_fnc_moduleStrategicMapORBAT, BIS_fnc_moduleSupportsInitProvider, BIS_fnc_moduleSupportsInitProviderVirtual, BIS_fnc_moduleSupportsInitRequester, BIS_fnc_moduleTaskCreate, BIS_fnc_moduleTaskSetDescription, BIS_fnc_moduleTaskSetDestination, BIS_fnc_moduleTaskSetState, BIS_fnc_moduleTimeMultiplier, BIS_fnc_moduleTracers, BIS_fnc_moduleTrident, BIS_fnc_moduleTriggers, BIS_fnc_moduleTTCPTrigger, BIS_fnc_moduleTTCPTriggerBehind, BIS_fnc_moduleTTStatsClear, BIS_fnc_moduleUnits, BIS_fnc_moduleUnlockArea, BIS_fnc_moduleUnlockObject, BIS_fnc_moduleVanguardFob, BIS_fnc_moduleVanguardObjective, BIS_fnc_moduleVanguardScorePersistence, BIS_fnc_moduleVolume, BIS_fnc_moduleWeather, BIS_fnc_moduleZoneProtection, BIS_fnc_moduleZoneRestriction, BIS_fnc_moveAction, BIS_fnc_moveToRespawnPosition, BIS_fnc_multiplySquareMatrixByVector, BIS_fnc_neutralizeUnit, BIS_fnc_objectHeight, BIS_fnc_ObjectInventoryAnimatedClose, BIS_fnc_ObjectInventoryAnimatedOpen, BIS_fnc_objectSide, BIS_fnc_objectVar, BIS_fnc_onDiaryChanged, BIS_fnc_onPlayerConnected, BIS_fnc_ORBATAddGroupOverlay, BIS_fnc_ORBATAnimate, BIS_fnc_ORBATConfigPreview, BIS_fnc_ORBATGetGroupParams, BIS_fnc_ORBATOpen, BIS_fnc_ORBATRemoveGroupOverlay, BIS_fnc_ORBATSetGroupFade, BIS_fnc_ORBATSetGroupParams, BIS_fnc_ORBATTooltip, BIS_fnc_ordinalNumber, BIS_fnc_packStaticWeapon, BIS_fnc_paramCountdown, BIS_fnc_paramDaytime, BIS_fnc_paramGuerFriendly, BIS_fnc_paramRespawnTickets, BIS_fnc_paramReviveBleedOutDuration, BIS_fnc_paramReviveDuration, BIS_fnc_paramReviveForceRespawnDuration, BIS_fnc_paramReviveMedicSpeedMultiplier, BIS_fnc_paramReviveMode, BIS_fnc_paramReviveRequiredItems, BIS_fnc_paramReviveRequiredTrait, BIS_fnc_paramReviveUnconsciousStateMode, BIS_fnc_paramTimeAcceleration, BIS_fnc_paramViewDistance, BIS_fnc_paramWeather, BIS_fnc_phoneticalWord, BIS_fnc_PlaneAiEject, BIS_fnc_PlaneEjection, BIS_fnc_PlaneEjectionFX, BIS_fnc_playEndMusic, BIS_fnc_playMusic, BIS_fnc_playSound, BIS_fnc_pow, BIS_fnc_preload, BIS_fnc_prepareAO, BIS_fnc_pulsate, BIS_fnc_quotations, BIS_fnc_radialRed, BIS_fnc_radialRedOut, BIS_fnc_randomPos, BIS_fnc_rankParams, BIS_fnc_relPosObject, BIS_fnc_relScaledDist, BIS_fnc_removeAllScriptedEventHandlers, BIS_fnc_removeFromPairs, BIS_fnc_removeScriptedEventHandler, BIS_fnc_removeStackedEventHandler, BIS_fnc_respawnBase, BIS_fnc_respawnConfirm, BIS_fnc_respawnCounter, BIS_fnc_respawnEndMission, BIS_fnc_respawnGroup, BIS_fnc_respawnInstant, BIS_fnc_respawnMenuInventory, BIS_fnc_respawnMenuPosition, BIS_fnc_respawnMenuSpectator, BIS_fnc_respawnNone, BIS_fnc_respawnRounds, BIS_fnc_respawnSeagull, BIS_fnc_respawnSide, BIS_fnc_respawnSpectator, BIS_fnc_respawnTimePenalty, BIS_fnc_respawnWave, BIS_fnc_returnChildren, BIS_fnc_romanNumeral, BIS_fnc_rotateVector3D, BIS_fnc_rscLayer, BIS_fnc_saveInventory, BIS_fnc_saveVehicle, BIS_fnc_sayMessage, BIS_fnc_scriptedWaypointType, BIS_fnc_selectDiarySubject, BIS_fnc_selectRespawnTemplate, BIS_fnc_setDate, BIS_fnc_setFog, BIS_fnc_setIDCStreamFriendly, BIS_fnc_setIdentity, BIS_fnc_setObjectRotation, BIS_fnc_setObjectTexture, BIS_fnc_setOvercast, BIS_fnc_setPPeffectTemplate, BIS_fnc_setRank, BIS_fnc_setRespawnDelay, BIS_fnc_setServerVariable, BIS_fnc_setTask, BIS_fnc_setTaskLocal, BIS_fnc_setToPairs, BIS_fnc_setVehicleMass, BIS_fnc_sharedObjectives, BIS_fnc_showMarkers, BIS_fnc_showRespawnMenu, BIS_fnc_showRespawnMenuDisableItemCheck, BIS_fnc_showRespawnMenuDisableItemDraw, BIS_fnc_showRespawnMenuHeader, BIS_fnc_showRespawnMenuInventory, BIS_fnc_showRespawnMenuInventoryDetails, BIS_fnc_showRespawnMenuInventoryItems, BIS_fnc_showRespawnMenuInventoryLimit, BIS_fnc_showRespawnMenuInventoryLimitRefresh, BIS_fnc_showRespawnMenuInventoryLimitRespawn, BIS_fnc_showRespawnMenuInventoryList, BIS_fnc_showRespawnMenuInventoryLoadout, BIS_fnc_showRespawnMenuInventoryMetadata, BIS_fnc_showRespawnMenuPosition, BIS_fnc_showRespawnMenuPositionList, BIS_fnc_showRespawnMenuPositionMap, BIS_fnc_showRespawnMenuPositionMapDraw, BIS_fnc_showRespawnMenuPositionMapHandle, BIS_fnc_showRespawnMenuPositionMetadata, BIS_fnc_showRespawnMenuPositionName, BIS_fnc_showRespawnMenuPositionRefresh, BIS_fnc_showSubtitle, BIS_fnc_showUnitInfo, BIS_fnc_showWelcomeScreen, BIS_fnc_sideColor, BIS_fnc_sideID, BIS_fnc_sideName, BIS_fnc_sideNameUnlocalized, BIS_fnc_sideType, BIS_fnc_SingleWingSlideDoorClose, BIS_fnc_SingleWingSlideDoorOpen, BIS_fnc_skirmishTrigger, BIS_fnc_spawnObjects, BIS_fnc_splitString, BIS_fnc_stalk, BIS_fnc_storeParamsValues, BIS_fnc_StrategicMapAnimate, BIS_fnc_StrategicMapMouseButtonClick, BIS_fnc_StrategicMapOpen, BIS_fnc_subClasses, BIS_fnc_synchronizedObjects, BIS_fnc_synchronizedObjectsQueue, BIS_fnc_target, BIS_fnc_taskAlwaysVisible, BIS_fnc_taskChildren, BIS_fnc_taskCompleted, BIS_fnc_taskCreate, BIS_fnc_taskCurrent, BIS_fnc_taskDescription, BIS_fnc_taskDestination, BIS_fnc_taskExists, BIS_fnc_taskHint, BIS_fnc_taskParent, BIS_fnc_taskReal, BIS_fnc_taskSetCurrent, BIS_fnc_taskSetDescription, BIS_fnc_taskSetDestination, BIS_fnc_taskSetState, BIS_fnc_tasksUnit, BIS_fnc_taskVar, BIS_fnc_teamColor, BIS_fnc_terrainGradAngle, BIS_fnc_textTiles, BIS_fnc_textureMarker, BIS_fnc_textureVehicleIcon, BIS_fnc_titlecard, BIS_fnc_toUpperDisplayTexts, BIS_fnc_traceBullets, BIS_fnc_trackMissionTime, BIS_fnc_tridentClient, BIS_fnc_tridentExecute, BIS_fnc_tridentGetRelationship, BIS_fnc_tridentHandleDamage, BIS_fnc_tridentSetRelationship, BIS_fnc_triggerToMarker, BIS_fnc_trimString, BIS_fnc_TwoWingDoorNoHandleClose, BIS_fnc_TwoWingDoorNoHandleOpen, BIS_fnc_TwoWingDoorOneHandleClose, BIS_fnc_TwoWingDoorOneHandleOpen, BIS_fnc_TwoWingDoorTwoHandleClose, BIS_fnc_TwoWingDoorTwoHandleOpen, BIS_fnc_TwoWingSlideDoorClose, BIS_fnc_TwoWingSlideDoorOpen, BIS_fnc_typeText, BIS_fnc_typeText2, BIS_fnc_uniqueClasses, BIS_fnc_unitAddon, BIS_fnc_unpackStaticWeapon, BIS_fnc_updatePlayerArray, BIS_fnc_validateParametersOO, BIS_fnc_vectorDivide, BIS_fnc_vehicleRoles, BIS_fnc_versionInfo, BIS_fnc_VRDrawGrid, BIS_fnc_VRFadeIn, BIS_fnc_VRFadeOut, BIS_fnc_VRTimer, BIS_fnc_weaponAddon, BIS_fnc_weaponComponents, BIS_fnc_weaponsEntityType, BIS_fnc_wpArtillery, BIS_fnc_wpLand, BIS_fnc_wpPatrol, BIS_fnc_wpRelax, BIS_fnc_wpSuppress, clearItemPool, diag enable, diag enabled, diag toggle, disableDebriefingStats, enableDebriefingStats, enableGunLights, enableSatNormalOnDetail, fogParams, getShadowDistance, incapacitatedState, isDLCAvailable, netObjNull, setSimulWeatherLayers, setWaypointLoiterRadius, setWaypointLoiterType, showWaypoints, simulCloudDensity, simulCloudOcclusion, simulInClouds, UAVControl, unitAddons, unlinkItem, waypointLoiterRadius, waypointLoiterType)
  • Arma 3 version 1.02
    (BIS_fnc_countdown, BIS_fnc_getFromPairs, face, nameSound, pitch, setCenterOfMass, setDetailMapBlendPars, setMass, setMusicEventHandler, setNameSound, setPitch, setSpeaker, speaker)
  • Arma 3 version 1.04
    (addItemPool, addItemToBackpack, addItemToUniform, addItemToVest, backpackContainer, canAddItemToBackpack, canAddItemToUniform, canAddItemToVest, everyBackpack, forceRespawn, isInstructorFigureEnabled, itemsWithMagazines, magazinesDetailBackpack, magazinesDetailUniform, magazinesDetailVest, removeAllItemsWithMagazines, removeItemFromBackpack, removeItemFromUniform, removeItemFromVest, uniformContainer, vestContainer)
  • Arma 3 version 1.06
    (BIS_fnc_deleteTask, BIS_fnc_playerSideFaction, playableSlotsNumber, setObjectTextureGlobal)
  • Arma 3 version 1.08
    (BIS_fnc_crewCount, BIS_fnc_importImageLinks, BIS_fnc_itemType, BIS_fnc_jukebox, BIS_fnc_objectType, getClientState, lnbSort, lnbSortByValue, setParticleFire, skillFinal, triggerTimeoutCurrent, waypointTimeoutCurrent)
  • Arma 3 version 1.10
    (BIS_fnc_bleedTickets, BIS_fnc_fixDate, BIS_fnc_isLeapYear, BIS_fnc_monthDays, BIS_fnc_sortAlphabetically, lineIntersectsObjs, setDefaultCamera)
  • Arma 3 version 1.12
    (addScoreSide, binocular, briefingName, cbChecked, cbSetChecked, currentMagazineDetailTurret, currentMagazineTurret, currentWeaponTurret, enableDiagLegend, enableSimulationGlobal, getCenterOfMass, getMass, hideObjectGlobal, hmd, queryItemsPool, selectWeaponTurret, setSpeech)
  • Arma 3 version 1.14
    (activatedAddons, attachedObjects, attachedTo)
  • Arma 3 version 1.16
    (addCuratorAddons, addCuratorCameraArea, addCuratorEditableObjects, addCuratorEditingArea, addCuratorPoints, allCurators, allowCuratorLogicIgnoreAreas, assignCurator, BIS_fnc_addCuratorAreaFromTrigger, BIS_fnc_addCuratorChallenge, BIS_fnc_addCuratorIcon, BIS_fnc_completedCuratorChallengesCount, BIS_fnc_curatorAttachObject, BIS_fnc_curatorAttributes, BIS_fnc_curatorAutomatic, BIS_fnc_curatorAutomaticPositions, BIS_fnc_curatorChallengeDestroyVehicle, BIS_fnc_curatorChallengeFindIntel, BIS_fnc_curatorChallengeFireWeapon, BIS_fnc_curatorChallengeGetInVehicle, BIS_fnc_curatorChallengeIlluminate, BIS_fnc_curatorChallengeSpawnLightning, BIS_fnc_curatorHint, BIS_fnc_curatorObjectEdited, BIS_fnc_curatorObjectPlaced, BIS_fnc_curatorObjectRegistered, BIS_fnc_curatorObjectRegisteredTable, BIS_fnc_curatorPinged, BIS_fnc_curatorRespawn, BIS_fnc_curatorSayMessage, BIS_fnc_curatorVisionModes, BIS_fnc_curatorWaypointPlaced, BIS_fnc_drawCuratorDeaths, BIS_fnc_drawCuratorLocations, BIS_fnc_drawCuratorRespawnMarkers, BIS_fnc_exportCfgVehicles, BIS_fnc_exportCuratorCostTable, BIS_fnc_finishCuratorChallenge, BIS_fnc_forceCuratorInterface, BIS_fnc_formatCuratorChallengeObjects, BIS_fnc_initCuratorAttribute, BIS_fnc_isCurator, BIS_fnc_isCuratorEditable, BIS_fnc_isForcedCuratorInterface, BIS_fnc_listCuratorPlayers, BIS_fnc_loop, BIS_fnc_manageCuratorAddons, BIS_fnc_manageCuratorChallenges, BIS_fnc_mirrorCuratorSettings, BIS_fnc_registerCuratorObject, BIS_fnc_removeCuratorIcon, BIS_fnc_removeDestroyedCuratorEditableObjects, BIS_fnc_runLater, BIS_fnc_setCuratorAttributes, BIS_fnc_setCuratorCamera, BIS_fnc_setCuratorVisionModes, BIS_fnc_shakeCuratorCamera, BIS_fnc_showCuratorAttributes, BIS_fnc_showCuratorFeedbackMessage, BIS_fnc_toggleCuratorVisionMode, curatorAddons, curatorCamera, curatorCameraArea, curatorCameraAreaCeiling, curatorCoef, curatorEditableObjects, curatorEditingArea, curatorEditingAreaType, curatorMouseOver, curatorPoints, curatorRegisteredObjects, curatorSelected, curatorWaypointCost, diag captureFrameToFile, forceWeatherChange, getAssignedCuratorLogic, getAssignedCuratorUnit, getDLCAssetsUsage, getDLCAssetsUsageByName, getDLCs, getTotalDLCUsageTime, isAutonomous, isEqualTo, objectCurators, openCuratorInterface, removeAllCuratorAddons, removeAllCuratorCameraAreas, removeAllCuratorEditingAreas, removeCuratorAddons, removeCuratorCameraArea, removeCuratorEditableObjects, removeCuratorEditingArea, setAutonomous, setCuratorCameraAreaCeiling, setCuratorCoef, setCuratorEditingAreaType, setCuratorWaypointCost, showCuratorCompass, shownCuratorCompass, shownUAVFeed, showUAVFeed, unassignCurator)
  • Arma 3 version 1.18
    (getStatValue, logEntities, moveInAny, setStatValue, squadParams)
  • Arma 3 version 1.20
    (BIS_fnc_advHintCall, BIS_fnc_initVehicleKart, BIS_fnc_moduleTimeTrial, BIS_fnc_moduleTTCPClear, BIS_fnc_moduleTTCPIn, BIS_fnc_moduleTTCPOut, lbSetPictureColorDisabled, lbSetPictureColorSelected, lbSetPictureRightColorDisabled, lbSetPictureRightColorSelected)
  • Arma 3 version 1.22
    (enableMimics, everyContainer, forceAddUniform, isUniformAllowed, lbSetPictureColor, lbSetPictureRightColor, magazinesAmmoCargo, openYoutubeVideo, removeWeaponAttachmentCargo, removeWeaponCargo, vectorAdd, vectorCos, vectorCrossProduct, vectorDiff, vectorDistance, vectorDistanceSqr, vectorDotProduct, vectorMagnitude, vectorMagnitudeSqr, vectorMultiply, visibleCompass, visibleGPS, visibleWatch, weaponAccessoriesCargo, weaponsItemsCargo)
  • Arma 3 version 1.24
    (allMines, Arma 3 Launcher, BIS_fnc_addVirtualBackpackCargo, BIS_fnc_addVirtualItemCargo, BIS_fnc_addVirtualMagazineCargo, BIS_fnc_addVirtualWeaponCargo, BIS_fnc_animateTaskWaypoint, BIS_fnc_arsenal, BIS_fnc_compatibleItems, BIS_fnc_getUnitInsignia, BIS_fnc_getVirtualBackpackCargo, BIS_fnc_getVirtualItemCargo, BIS_fnc_getVirtualMagazineCargo, BIS_fnc_getVirtualWeaponCargo, BIS_fnc_removeVirtualBackpackCargo, BIS_fnc_removeVirtualItemCargo, BIS_fnc_removeVirtualMagazineCargo, BIS_fnc_removeVirtualWeaponCargo, BIS_fnc_setUnitInsignia, BIS_fnc_VRCourseBallistics1, BIS_fnc_VRCourseBallistics2, BIS_fnc_VRCourseBallistics3, BIS_fnc_VRCourseBallistics4, BIS_fnc_VRCourseCommandingActions1, BIS_fnc_VRCourseCommandingActions2, BIS_fnc_VRCourseCommandingActions3, BIS_fnc_VRCourseCommandingBehaviour1, BIS_fnc_VRCourseCommandingBehaviour2, BIS_fnc_VRCourseCommandingBehaviour3, BIS_fnc_VRCourseCommandingMovement1, BIS_fnc_VRCourseCommandingMovement2, BIS_fnc_VRCourseCommandingVehicles1, BIS_fnc_VRCourseCommandingVehicles2, BIS_fnc_VRCourseCommandingVehicles3, BIS_fnc_VRCourseHeliAdvanced1, BIS_fnc_VRCourseHeliAdvanced2, BIS_fnc_VRCourseHeliAdvanced3, BIS_fnc_VRCourseHeliAdvanced4, BIS_fnc_VRCourseHeliAdvanced5, BIS_fnc_VRCourseHeliAdvanced6, BIS_fnc_VRCourseHeliBasics1, BIS_fnc_VRCourseHeliBasics2, BIS_fnc_VRCourseHeliBasics3, BIS_fnc_VRCourseHeliSlingload1, BIS_fnc_VRCourseHeliWeapons1, BIS_fnc_VRCourseHeliWeapons2, BIS_fnc_VRCourseHeliWeapons3, BIS_fnc_VRCourseHeliWeapons4, BIS_fnc_VRCourseLaunchers1, BIS_fnc_VRCourseLaunchers2, BIS_fnc_VRCourseLaunchers3, BIS_fnc_VRCoursePlaceables1, BIS_fnc_VRCoursePlaceables2, BIS_fnc_VRCoursePlaceables3, BIS_fnc_VRCourseTargetDesignation1, BIS_fnc_VRCourseTargetDesignation2, BIS_fnc_VRCourseTargetDesignation3, BIS_fnc_VRCourseWeaponHandlingA1, BIS_fnc_VRCourseWeaponHandlingA2, BIS_fnc_VRCourseWeaponHandlingA3, BIS_fnc_VRCourseWeaponHandlingB1, BIS_fnc_VRCourseWeaponHandlingB2, BIS_fnc_VRCourseWeaponHandlingB3, BIS_fnc_VRCourseWeaponHandlingC1, BIS_fnc_VRCourseWeaponHandlingC2, BIS_fnc_VRDrawBorder, BIS_fnc_VREffectKilled, BIS_fnc_VRHitpart, BIS_fnc_VRSpawnEffect, BIS_fnc_VRSpawnSelector, configClasses, detectedMines, disableUAVConnectability, enableUAVConnectability, isAutotest, isUAVConnectable, mineDetectedBy, reverse)
  • Arma 3 version 1.26
    (ctrlClassName, ctrlCreate, ctrlDelete, getCargoIndex, lockCameraTo, pushBack, setTimeMultiplier, timeMultiplier, vectorFromTo, vectorNormalized)
  • Arma 3 version 1.32
    (addBackpackGlobal, addMagazineAmmoCargo, addToRemainsCollector, addWeaponTurret, BIS_fnc_setMissionStatusSlot, BIS_fnc_showMissionStatus, ctrlModel, ctrlModelDirAndUp, ctrlModelScale, ctrlSetModel, ctrlSetModelDirAndUp, ctrlSetModelScale, deleteAt, deleteRange, deleteVehicleCrew, getDirVisual, getHit, getPosASLVisual, getPosATLVisual, getPosVisual, getPosWorld, isCollisionLightOn, isInRemainsCollector, isLightOn, modelToWorldVisual, removeBackpackGlobal, removeFromRemainsCollector, removeWeaponTurret, scriptNull, setCollisionLight, setPilotLight, setPosWorld, turretLocal, vectorDirVisual, vectorUpVisual, worldToModelVisual)
  • Arma 3 version 1.34
    (airDensityCurveRTD, airDensityRTD, allTurrets, Arma 3 Helicopters, BIS_fnc_didJIP, BIS_fnc_ffvUpdate, BIS_fnc_moduleSlingload, BIS_fnc_moduleSpawnAI, BIS_fnc_moduleSpawnAIOptions, BIS_fnc_moduleSpawnAIPoint, BIS_fnc_moduleSpawnAISectorTactic, canSlingLoad, collectiveRTD, difficultyEnabledRTD, enableAutoStartUpRTD, enableAutoTrimRTD, enablePersonTurret, enableRopeAttach, enableStressDamage, enginesIsOnRTD, enginesPowerRTD, enginesRpmRTD, enginesTorqueRTD, estimatedTimeLeft, fullCrew, getSlingLoad, getTrimOffsetRTD, isObjectRTD, isStressDamageEnabled, magazineTurretAmmo, numberOfEnginesRTD, ropeAttachedObjects, ropeAttachedTo, ropeAttachEnabled, ropeAttachTo, ropeCreate, ropeCut, ropeDestroy, ropeDetach, ropeEndPosition, ropeLength, ropes, ropeUnwind, ropeUnwound, rotorsForcesRTD, rotorsRpmRTD, serverCommandExecutable, setActualCollectiveRTD, setCustomWeightRTD, setMagazineTurretAmmo, setRotorBrakeRTD, setSlingLoad, setWantedRPMRTD, setWingForceScaleRTD, slingLoadAssistantShown, weightRTD, wingsForcesRTD)
  • Arma 3 version 1.36
    (BIS_fnc_configExtremes, BIS_fnc_openFieldManual, configProperties, getObjectDLC, getPersonUsedDLCs, setUnloadInCombat, shownChat)
  • Arma 3 version 1.38
    (addWeaponItem, allControls, allDisplays, allVariables, configSourceMod, getObjectMaterials, getObjectTextures, removeSecondaryWeaponItem, turretOwner)
  • Arma 3 version 1.40
    (append, configSourceModList, enableUAVWaypoints, groupOwner, setGroupOwner, waypointsEnabledUAV)
  • Arma 3 version 1.42
    (Arma 3 Dynamic Groups, Arma 3 Marksmen, Arma 3 MP End Game, Arma 3 Unusual process exit, BIS_fnc_DataTerminalAnimate, BIS_fnc_DataTerminalColor, BIS_fnc_disableRevive, BIS_fnc_dynamicGroups, BIS_fnc_garage, BIS_fnc_initVehicle, BIS_fnc_moduleHvtInit, BIS_fnc_moduleHvtObjective, BIS_fnc_moduleHvtObjectives, BIS_fnc_moduleHvtObjectivesInstance, BIS_fnc_reenableRevive, BIS_fnc_reviveAllowed, BIS_fnc_reviveBleedOut, BIS_fnc_reviveDamageReset, BIS_fnc_reviveDebug, BIS_fnc_reviveEhDammaged, BIS_fnc_reviveEhHandleDamage, BIS_fnc_reviveEhHandleHeal, BIS_fnc_reviveEhKilled, BIS_fnc_reviveEhRespawn, BIS_fnc_reviveEnabled, BIS_fnc_reviveGet3dIcons, BIS_fnc_reviveGetActionIcon, BIS_fnc_reviveIconControl, BIS_fnc_reviveInit, BIS_fnc_reviveIsValid, BIS_fnc_reviveIsValidSecure, BIS_fnc_reviveOnBeingRevived, BIS_fnc_reviveOnForcingRespawn, BIS_fnc_reviveOnState, BIS_fnc_reviveOnStateJIP, BIS_fnc_reviveSecureUnit, channelEnabled, controlsGroupCtrl, currentChannel, enableChannel, getPlayerChannel, getSuppression, isTurnedOut, isWeaponDeployed, isWeaponRested, leaderboardRequestRowsFriends, leaderboardsRequestUploadScore, leaderboardsRequestUploadScoreKeepBest, leaderboardState, setCurrentChannel, setSuppression)
  • Arma 3 version 1.44
    (diag activeMissionFSMs, diag activeSQFScripts, diag activeSQSScripts, sort)
  • Arma 3 version 1.46
    (lbSetSelectColor, lbSetSelectColorRight, profileNameSteam)
  • Arma 3 version 1.48
    (allPlayers, arrayIntersect, BIS_fnc_unitHeadgear, configHierarchy, currentNamespace, currentThrowable, getObjectViewDistance, isObjectHidden, param, params, roleDescription, serverName, setGroupIdGlobal, weaponInertia, worldSize)
  • Arma 3 version 1.50
    (AGLToASL, Arma 3 CfgRemoteExec, Arma 3 Remote Execution, ASLToAGL, didJIP, didJIPOwner, distance2D, getAllHitPointsDamage, getHitIndex, getModelInfo, getObjectType, joinString, lineIntersectsSurfaces, objectParent, remoteExec, remoteExecCall, setHitIndex, splitString, targetKnowledge)
  • Arma 3 version 1.51
    (Arma 3 CfgCommands)
  • Arma 3 version 1.52
    (ctrlAngle, disableNVGEquipment, disableRemoteSensors, getRemoteSensorsDisabled, magazinesAllTurrets, shownHUD)
  • Arma 3 version 1.54
    (allowSprint, Arma 3 Vehicle Weapon Switching, BIS_fnc_EGObjectiveVisualizer, BIS_fnc_EGObjectiveVisualizerDraw, BIS_fnc_EGSpectator, BIS_fnc_EGSpectatorCamera, enableStamina, flagSide, flagTexture, getAnimAimPrecision, getAnimSpeedCoef, getCustomAimCoef, getMousePosition, getStamina, inPolygon, isAimPrecisionEnabled, isEqualType, isEqualTypeAll, isEqualTypeAny, isEqualTypeArray, isEqualTypeParams, isSprintAllowed, isStaminaEnabled, nearestTerrainObjects, setAnimSpeedCoef, setCustomAimCoef, setObjectMaterialGlobal, setStamina, setStaminaScheme)
  • Arma 3 version 1.58
    (allCutLayers, animateSource, animationNames, animationSourcePhase, Arma 3 Tasks Overhaul, BIS_fnc_3DENNotification, BIS_fnc_diagObjectPerformance, BIS_fnc_getArea, BIS_fnc_groupFromNetId, BIS_fnc_initSliderValue, BIS_fnc_netId, BIS_fnc_objectFromNetId, BIS_fnc_sunriseSunsetTime, canSuspend, configSourceAddonList, createSimpleObject, ctrlParentControlsGroup, diag codePerformance, difficultyOption, displayParent, drawPolygon, getCameraViewDirection, getUnitLoadout, getUnitTrait, hideSelection, inArea, moonPhase, roadAt, selectionNames, setSimpleTaskAlwaysVisible, setSimpleTaskCustomData, setSimpleTaskType, setTaskMarkerOffset, setUnitLoadout, setUnitTrait, setWaypointForceBehaviour, sideAmbientLife, sideEmpty, taskAlwaysVisible, taskCustomData, taskMarkerOffset, taskType, waypointForceBehaviour)
  • Arma 3 version 1.60
    (Arma 3 Pixel Grid System, BIS_fnc_exportEditorPreviews, BIS_fnc_showRespawnMenuDisableItem, commandSuppressiveFire, doSuppressiveFire, getTerrainGrid, pixelGrid, pixelH, pixelW, screenshot, shownScoretable, showScoretable, useAISteeringComponent, userInputDisabled)
  • Arma 3 version 1.62
    (addOwnedMine, addPlayerScores, Arma 3 Revive, BIS_fnc_adjustSimpleObject, BIS_fnc_createSimpleObject, BIS_fnc_EXP camp addTickets, BIS_fnc_EXP camp balanceGroup, BIS_fnc_EXP camp checkpoint, BIS_fnc_EXP camp dynamicAISkill, BIS_fnc_EXP camp getCinematicMode, BIS_fnc_EXP camp getPlayersGroup, BIS_fnc_EXP camp guidedProjectile, BIS_fnc_EXP camp hasMissionStarted, BIS_fnc_EXP camp IFF, BIS_fnc_EXP camp initCharacter, BIS_fnc_EXP camp initClasses, BIS_fnc_EXP camp initDifficulty, BIS_fnc_EXP camp lobby, BIS_fnc_EXP camp lobby clearVars, BIS_fnc_EXP camp lobby ctrlSetColor, BIS_fnc_EXP camp lobby findHost, BIS_fnc_EXP camp lobby getHostSettings, BIS_fnc_EXP camp lobby getPlayerSquadName, BIS_fnc_EXP camp lobby go, BIS_fnc_EXP camp lobby intro, BIS_fnc_EXP camp lobby launch, BIS_fnc_EXP camp lobby loop, BIS_fnc_EXP camp lobby missionCountdown, BIS_fnc_EXP camp lobby onLoad, BIS_fnc_EXP camp lobby onUnLoad, BIS_fnc_EXP camp lobby playMissionVideo, BIS_fnc_EXP camp lobby serverPing, BIS_fnc_EXP camp lobby serverUpdate, BIS_fnc_EXP camp lobby structuredText, BIS_fnc_EXP camp lobby UIMilitaryManager, BIS_fnc_EXP camp lobby UIMissionCountdown, BIS_fnc_EXP camp lobby UIMissionManager, BIS_fnc_EXP camp lobby UIOverlayManager, BIS_fnc_EXP camp lobby UIProgressManager, BIS_fnc_EXP camp lobby UISettingsManager, BIS_fnc_EXP camp lobby updateHostSettings, BIS_fnc_EXP camp lobby updateIntel, BIS_fnc_EXP camp lobby updateMilitaryEfficiency, BIS_fnc_EXP camp lobby updatePlayers, BIS_fnc_EXP camp lobby updatePlayerStatus, BIS_fnc_EXP camp manager, BIS_fnc_EXP camp manager getState, BIS_fnc_EXP camp manager onPlayerRegistered, BIS_fnc_EXP camp manager setState, BIS_fnc_EXP camp manager triggerEvent, BIS_fnc_EXP camp playerChecklist, BIS_fnc_EXP camp playSubtitles, BIS_fnc_EXP camp playTimelineVideo, BIS_fnc_EXP camp replaceVehicles, BIS_fnc_EXP camp setCinematicMode, BIS_fnc_EXP camp setSkill, BIS_fnc_EXP camp SITREP, BIS_fnc_holdActionAdd, BIS_fnc_holdActionRemove, BIS_fnc_isThrowable, BIS_fnc_replaceWithSimpleObject, BIS_fnc_simpleObjectData, canVehicleCargo, createMPCampaignDisplay, ctrlSetAngle, ctrlSetFontHeightSecondary, ctrlSetFontSecondary, enableAimPrecision, enableVehicleCargo, flyInHeightASL, forcedMap, getAimingCoef, getAllOwnedMines, getContainerMaxLoad, getMissionDLCs, getShotParents, getVehicleCargo, getWeaponSway, isVehicleCargo, missionDifficulty, modParams, openDLCPage, pixelGridBase, pixelGridNoUIScale, removeAllOwnedMines, removeOwnedMine, setVehicleCargo, tvSetPictureColorDisabled, tvSetPictureColorSelected, tvSetPictureRight, tvSetPictureRightColor, tvSetPictureRightColorDisabled, tvSetPictureRightColorSelected, vehicleCargoEnabled)
  • Arma 3 version 1.64
    (actionIDs, actionParams, BIS_fnc_switchLamp, diag activeScripts, enableAudioFeature, forceFollowRoad, getAllEnvSoundControllers, getAllSoundControllers, getEnvSoundController, getPilotCameraDirection, getPilotCameraPosition, getPilotCameraRotation, getPilotCameraTarget, getSoundController, getSoundControllerResult, hasPilotCamera, setPilotCameraDirection, setPilotCameraRotation, setPilotCameraTarget, unitAimPosition, unitAimPositionVisual, unitIsUAV, useAIOperMapObstructionTest, visibleScoretable)
  • Arma 3 version 1.66
    (BIS_fnc_attachToRelative, BIS_fnc_vectorDirAndUpRelative, BIS_fnc_weaponDirectionRelative, inAreaArray, isMultiplayerSolo, isRemoteExecuted, selectMax, selectMin, setShotParents, toFixed)
  • Arma 3 version 1.68
    (allSimpleObjects, canTriggerDynamicSimulation, deleteGroupWhenEmpty, dynamicSimulationDistance, dynamicSimulationDistanceCoef, dynamicSimulationEnabled, dynamicSimulationSystemEnabled, enableDynamicSimulation, enableDynamicSimulationSystem, enableWeaponDisassembly, environmentEnabled, flagAnimationPhase, isGroupDeletedWhenEmpty, isRemoteExecutedJIP, isSimpleObject, parseSimpleArray, setConvoySeparation, setDriveOnPath, setDynamicSimulationDistance, setDynamicSimulationDistanceCoef, setFeatureType, setFlagAnimationPhase, setVelocityModelSpace, terrainIntersectAtASL, triggerDynamicSimulation)
  • Arma 3 version 1.70
    (admin, airplaneThrottle, ammoOnPylon, animateBay, animatePylon, Arma 3 Jets, BIS_fnc_admin, BIS_fnc_AircraftFoldingWings, BIS_fnc_AircraftTailhookAi, confirmSensorTarget, ctAddHeader, ctAddRow, ctClear, ctCurSel, ctData, ctFindHeaderRows, ctFindRowHeader, ctHeaderControls, ctHeaderCount, ctRemoveHeaders, ctRemoveRows, ctRowControls, ctRowCount, ctSetCurSel, ctSetData, ctSetHeaderTemplate, ctSetRowTemplate, ctSetValue, ctValue, endl, forceFlagTexture, forgetTarget, getCursorObjectParams, getForcedFlagTexture, getPylonMagazines, getUserMFDValue, isDamageAllowed, modelToWorldVisualWorld, modelToWorldWorld, remoteExecutedOwner, reportRemoteTarget, set3DENLogicType, setAirplaneThrottle, setAmmoOnPylon, setPylonLoadout, setPylonsPriority, setUserMFDValue, setVehicleRadar, setVehicleReceiveRemoteTargets, setVehicleReportOwnPosition, setVehicleReportRemoteTargets, targets, vehicleReceiveRemoteTargets, vehicleReportOwnPosition, vehicleReportRemoteTargets)
  • Arma 3 version 1.72
    (addForce, addTorque, Arma 3 MP Combat Patrol, BIS_fnc_CPDummy, BIS_fnc_CPFindEmptyPosition, BIS_fnc_CPInit, BIS_fnc_CPLog, BIS_fnc_CPPickSafeDir, BIS_fnc_CPSafeAzimuths, BIS_fnc_CPSendReinforcements, BIS_fnc_CPSpawnGarrisonGrp, BIS_fnc_CPWaitUntil, BIS_fnc_laptopInit, BIS_fnc_laptopPlayVideo, enableInfoPanelComponent, enableVehicleSensor, getCompatiblePylonMagazines, infoPanel, infoPanelComponentEnabled, infoPanelComponents, infoPanels, isVehicleRadarOn, isVehicleSensorEnabled, listRemoteTargets, listVehicleSensors, setInfoPanel, vectorModelToWorld, vectorModelToWorldVisual, vectorWorldToModel, vectorWorldToModelVisual)
  • Arma 3 version 1.76
    (allAirports, BIS_fnc_allTurrets, BIS_fnc_carAlarm, BIS_fnc_createRuin, BIS_fnc_firedBombDemine, BIS_fnc_getCloudletParams, BIS_fnc_initInspectable, BIS_fnc_initLeaflet, BIS_fnc_moduleCivilianPresence, BIS_fnc_moduleCivilianPresenceSafeSpot, BIS_fnc_moduleCivilianPresenceUnit, BIS_fnc_moduleEditTerrainObject, BIS_fnc_moduleHideTerrainObjects, BIS_fnc_setObjectShotParents, BIS_fnc_showAANArticle, BIS_fnc_smoothStep, BIS_fnc_timeline cleanup, BIS_fnc_timeline deleted, BIS_fnc_timeline finish, BIS_fnc_timeline getAlpha, BIS_fnc_timeline getCurrentTime, BIS_fnc_timeline getInterpMode, BIS_fnc_timeline getLength, BIS_fnc_timeline getPlayFromStart, BIS_fnc_timeline getPlayRate, BIS_fnc_timeline getPlayTime, BIS_fnc_timeline getPosition, BIS_fnc_timeline getSimulatedCurves, BIS_fnc_timeline getStopTime, BIS_fnc_timeline getTimeLeft, BIS_fnc_timeline init, BIS_fnc_timeline isFinished, BIS_fnc_timeline isLooping, BIS_fnc_timeline isPaused, BIS_fnc_timeline isPlaying, BIS_fnc_timeline isReverse, BIS_fnc_timeline play, BIS_fnc_timeline setInterpMode, BIS_fnc_timeline setLength, BIS_fnc_timeline setLoop, BIS_fnc_timeline setPause, BIS_fnc_timeline setPlayRate, BIS_fnc_timeline setPosition, BIS_fnc_timeline setReverse, BIS_fnc_timeline simulateCurves, BIS_fnc_timeline stop, BIS_fnc_timeline tick, BIS_fnc_wpDemine, drawTriangle, isUIContext, selectRandomWeighted)
  • Arma 3 version 1.78
    (BIS_fnc_animatedBriefing, BIS_fnc_animatedOpening, BIS_fnc_animatedScreen, BIS_fnc_animatePicture, BIS_fnc_berp, BIS_fnc_berpVector, BIS_fnc_bezierInterpolate, BIS_fnc_bezierInterpolateVector, BIS_fnc_blinkMarker, BIS_fnc_bounceIn, BIS_fnc_bounceInOut, BIS_fnc_bounceInOutVector, BIS_fnc_bounceInVector, BIS_fnc_bounceOut, BIS_fnc_bounceOutVector, BIS_fnc_cancelMarker, BIS_fnc_changeColorMarker, BIS_fnc_clerp, BIS_fnc_colorMarker, BIS_fnc_controlPoint compute, BIS_fnc_controlPoint computeOwnerKey, BIS_fnc_controlPoint edenAttributesChanged, BIS_fnc_controlPoint edenConnectionChanged, BIS_fnc_controlPoint edenDragged, BIS_fnc_controlPoint edenIsSelected, BIS_fnc_controlPoint edenRegisteredToWorld, BIS_fnc_controlPoint edenUnregisteredFromWorld, BIS_fnc_controlPoint getOwnerKey, BIS_fnc_controlPoint isArrive, BIS_fnc_controlPoint setIsArrive, BIS_fnc_createTooltip, BIS_fnc_easeIn, BIS_fnc_easeInOut, BIS_fnc_easeInOutVector, BIS_fnc_easeInVector, BIS_fnc_easeOut, BIS_fnc_easeOutVector, BIS_fnc_eventTimeline, BIS_fnc_getBorderMarkers, BIS_fnc_getMarkers, BIS_fnc_getMarkerState, BIS_fnc_hermite, BIS_fnc_hermiteVector, BIS_fnc_hideMarker, BIS_fnc_hideMarkerArray, BIS_fnc_holdKey, BIS_fnc_interpolate, BIS_fnc_interpolateConstant, BIS_fnc_interpolateVector, BIS_fnc_interpolateVectorConstant, BIS_fnc_inverseLerp, BIS_fnc_key compute, BIS_fnc_key computeOwnerCurve, BIS_fnc_key computeTime, BIS_fnc_key edenAreControlPointsLocked, BIS_fnc_key edenAttributesChanged, BIS_fnc_key edenConnectionChanged, BIS_fnc_key edenDragged, BIS_fnc_key edenIsSelected, BIS_fnc_key edenRegisteredToWorld, BIS_fnc_key edenUnregisteredFromWorld, BIS_fnc_key getArriveControlPoint, BIS_fnc_key getArriveTangent, BIS_fnc_key getArriveTangentWeight, BIS_fnc_key getConfigTime, BIS_fnc_key getFOV, BIS_fnc_key getInterpMode, BIS_fnc_key getLeaveControlPoint, BIS_fnc_key getLeaveTangent, BIS_fnc_key getLeaveTangentWeight, BIS_fnc_key getOwnerCurve, BIS_fnc_key getTime, BIS_fnc_key getValue, BIS_fnc_key isFloat, BIS_fnc_key isVector, BIS_fnc_key setArriveTangent, BIS_fnc_key setArriveTangentWeight, BIS_fnc_key setInterpMode, BIS_fnc_key setLeaveTangent, BIS_fnc_key setLeaveTangentWeight, BIS_fnc_key setTime, BIS_fnc_key setValue, BIS_fnc_keyframeAnimation deltaTime, BIS_fnc_keyframeAnimation init, BIS_fnc_lerpVector, BIS_fnc_lookAtArray, BIS_fnc_lookAtArrayEH, BIS_fnc_missionSelector, BIS_fnc_moveMarker, BIS_fnc_quinticIn, BIS_fnc_quinticInOut, BIS_fnc_quinticInOutVector, BIS_fnc_quinticInVector, BIS_fnc_quinticOut, BIS_fnc_quinticOutVector, BIS_fnc_resizeMarker, BIS_fnc_richCurve compute, BIS_fnc_richCurve computeCurveArcLength, BIS_fnc_richCurve computeKeys, BIS_fnc_richCurve computeOwnerTimeline, BIS_fnc_richCurve computeSimulatedObjects, BIS_fnc_richCurve edenAttributesChanged, BIS_fnc_richCurve edenBakeCurve3D, BIS_fnc_richCurve edenComputeNearestSegment, BIS_fnc_richCurve edenConnectionChanged, BIS_fnc_richCurve edenDragged, BIS_fnc_richCurve edenDrawControlPoints3D, BIS_fnc_richCurve edenDrawCurve3D, BIS_fnc_richCurve edenIsSelected, BIS_fnc_richCurve edenMarkStateDirty, BIS_fnc_richCurve edenTick, BIS_fnc_richCurve getCurveLength, BIS_fnc_richCurve getCurvePoints, BIS_fnc_richCurve getCurveValueFloat, BIS_fnc_richCurve getCurveValueVector, BIS_fnc_richCurve getFirstKey, BIS_fnc_richCurve getKeyFromIndex, BIS_fnc_richCurve getKeyIndex, BIS_fnc_richCurve getKeys, BIS_fnc_richCurve getKeysAtTime, BIS_fnc_richCurve getKeyTime, BIS_fnc_richCurve getLastKey, BIS_fnc_richCurve getLookAtPosition, BIS_fnc_richCurve getNextKey, BIS_fnc_richCurve getOrientationMode, BIS_fnc_richCurve getOwnerTimeline, BIS_fnc_richCurve getPreviousKey, BIS_fnc_richCurve getSimulatedObjects, BIS_fnc_richCurve getTimeRange, BIS_fnc_richCurve isTimeInSeconds, BIS_fnc_richCurve numKeys, BIS_fnc_richCurve reset, BIS_fnc_richCurve resetKeysEventState, BIS_fnc_richCurve setKeys, BIS_fnc_richCurve setOrientationMode, BIS_fnc_rotateMarker, BIS_fnc_scaleAndTranslate, BIS_fnc_shakeMap, BIS_fnc_shakeMapEH, BIS_fnc_showMarker, BIS_fnc_showMarkerArray, BIS_fnc_simpleMoveMarker, BIS_fnc_slerp, BIS_fnc_timeline edenAttributesChanged, BIS_fnc_timeline edenConnectionChanged, BIS_fnc_timeline edenDeleted, BIS_fnc_timeline edenDragged, BIS_fnc_timeline edenInit, BIS_fnc_timeline edenIsSelected, BIS_fnc_zoomLock, BIS_fnc_zoomLockEH, BIS_fnc_zoomOnArea, BIS_fnc_zoomUnlock, ctrlTextWidth, getMusicPlayedTime, getUserMFDText, isLaserOn, openSteamApp, setUserMFDText)
  • Arma 3 version 1.82
    (a hash b, BIS_fnc_randomPosIntersection, ctrlSetPixelPrecision, diag lightNewLoad, diag setLightNew, disableMapIndicators, findIf, getPlateNumber, setPlateNumber)
  • Arma 3 version 1.84
    (BIS_fnc_BoatRack01ActionAdd, BIS_fnc_BoatRack01ActionRemove, BIS_fnc_BoatRack01AdjustZOffset, BIS_fnc_BoatRack01CanExetuteAction, BIS_fnc_BoatRack01CanProgressAction, BIS_fnc_BoatRack01Init, BIS_fnc_BoatRack01InitAdjustZOffsets, BIS_fnc_Destroyer01AnimateHangarDoors, BIS_fnc_Destroyer01EdenDelete, BIS_fnc_Destroyer01EdenInit, BIS_fnc_Destroyer01GetShipPart, BIS_fnc_Destroyer01HandleDamage, BIS_fnc_Destroyer01Init, BIS_fnc_Destroyer01InitHullNumbers, BIS_fnc_Destroyer01OperateHangarDoors, BIS_fnc_Destroyer01PlayHangarDoorSound, BIS_fnc_Destroyer01PosUpdate, calculatePlayerVisibilityByFriendly, ctrlAnimateModel, ctrlAnimationPhaseModel, getCalculatePlayerVisibilityByFriendly)
  • Arma 3 version 1.85
    (getCustomSoundController, getCustomSoundControllerCount, setCustomSoundController)
  • Arma 3 version 1.86
    (Arma 3 MP Warlords, BIS_fnc_3DENExportSQF, BIS_fnc_CalculateDateTime, BIS_fnc_CompareDateTimes, BIS_fnc_IsDateTimeNewer, BIS_fnc_priorityQueue GetHighestPriority, BIS_fnc_priorityQueue GetLowestPriority, BIS_fnc_priorityQueue Init, BIS_fnc_priorityQueue IsEmpty, BIS_fnc_priorityQueue IsFull, BIS_fnc_priorityQueue PopItem, BIS_fnc_priorityQueue PushItem, BIS_fnc_WLAICore, BIS_fnc_WLAIPathSegmentation, BIS_fnc_WLAIPurchases, BIS_fnc_WLAircraftArrival, BIS_fnc_WLAirdrop, BIS_fnc_WLAISectorScan, BIS_fnc_WLCalculateIncome, BIS_fnc_WLCalculateSectorConnections, BIS_fnc_WLClientInit, BIS_fnc_WLDebug, BIS_fnc_WLDefenceSetup, BIS_fnc_WLDropPurchase, BIS_fnc_WLFundsInfo, BIS_fnc_WLGarrisonRetreat, BIS_fnc_WLInit, BIS_fnc_WLInSectorArea, BIS_fnc_WLLoadoutApply, BIS_fnc_WLLoadoutGrab, BIS_fnc_WLMostVotedSector, BIS_fnc_WLNavalArrival, BIS_fnc_WLOpenArsenal, BIS_fnc_WLOSD, BIS_fnc_WLOutlineIcons, BIS_fnc_WLPlayersTracking, BIS_fnc_WLPlayersTrackingServer, BIS_fnc_WLPurchaseMenu, BIS_fnc_WLRandomPosRect, BIS_fnc_WLRecalculateServices, BIS_fnc_WLRemovalHandle, BIS_fnc_WLReputation, BIS_fnc_WLRequestFastTravel, BIS_fnc_WLRequestFundsTransfer, BIS_fnc_WLRequestPurchase, BIS_fnc_WLRequestSectorScan, BIS_fnc_WLRequestVotingReset, BIS_fnc_WLSectorFundsPayoff, BIS_fnc_WLSectorHandle, BIS_fnc_WLSectorHandleServer, BIS_fnc_WLSectorIconUpdate, BIS_fnc_WLSectorInit, BIS_fnc_WLSectorListing, BIS_fnc_WLSectorPopulate, BIS_fnc_WLSectorScanHandle, BIS_fnc_WLSectorsCommonInit, BIS_fnc_WLSectorSelectionEnd, BIS_fnc_WLSectorSelectionHandle, BIS_fnc_WLSectorSelectionHandleServer, BIS_fnc_WLSectorSelectionStart, BIS_fnc_WLSectorsSetup, BIS_fnc_WLSectorTaskHandle, BIS_fnc_WLSectorUpdate, BIS_fnc_WLSeizingBarHandle, BIS_fnc_WLSendResponseTeam, BIS_fnc_WLShowInfo, BIS_fnc_WLSideToFaction, BIS_fnc_WLSmoothText, BIS_fnc_WLSoundMsg, BIS_fnc_WLSubroutine purchaseMenuAssetAvailability, BIS_fnc_WLSubroutine purchaseMenuGetUIScale, BIS_fnc_WLSubroutine purchaseMenuHandleDLC, BIS_fnc_WLSubroutine purchaseMenuRefresh, BIS_fnc_WLSubroutine purchaseMenuSetAssetDetails, BIS_fnc_WLSubroutine purchaseMenuSetItemsList, BIS_fnc_WLSyncTime, BIS_fnc_WLUpdateAO, BIS_fnc_WLVarsInit, BIS_fnc_WLVehicleHandle, BIS_fnc_WLVotingBarHandle)
  • Arma 3 version 1.92
    (bezierInterpolation, BIS_fnc_mapGridSize, BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal, ctrlSetPositionH, ctrlSetPositionW, ctrlSetPositionX, ctrlSetPositionY, customWaypointPosition, decayGraphValues, getGraphValues, matrixMultiply, matrixTranspose, missileTarget, missileTargetPos, setBehaviourStrong, setMissileTarget, setMissileTargetPos, triggerAmmo, vectorLinearConversion)
  • Arma 3 version 1.95
    (BIS_fnc_3DENMissionStats, BIS_fnc_compatibleMagazines, BIS_fnc_parseNumberSafe, BIS_fnc_respawnBackpack, BIS_fnc_setCustomSoundController, BIS_fnc_spawnOrdered, BIS_fnc_WLArsenalFilter, BIS_fnc_WLParseAssetList, BIS_fnc_WLSyncedTime)
  • Arma 3 version 1.96
    currentPilot, diag_deltaTime, getDiverState, getMissionPath, getObjectFOV, getPosWorldVisual, isActionMenuVisible, isGameFocused, isGamePaused, removeDiaryRecord, removeDiarySubject, setDiaryRecordText, setEffectiveCommander, BIS_fnc_spawnOrdered, toLowerANSI, toUpperANSI
  • Arma 3 version 1.98
    allActiveTitleEffects, BIS_fnc_drawBoundingBox, BIS_fnc_escortAI, BIS_fnc_escortAIHoldAction, getTextWidth, BIS_fnc_OMSetForecastLimit, BIS_fnc_OMWeatherManagerCore, BIS_fnc_OMWeatherManagerMain, BIS_fnc_OMWeatherManagerRain, BIS_fnc_OMWeatherReport, BIS_fnc_OMWeatherUICalc, BIS_fnc_OM addLoadedEH, BIS_fnc_OM allInfectedDeadCode, BIS_fnc_OM AS ShowStaticText, BIS_fnc_OM BuildSectorsData, BIS_fnc_OM camera, BIS_fnc_OM conversation, BIS_fnc_OM createConversation, BIS_fnc_OM credits, BIS_fnc_OM Epicentrum, BIS_fnc_OM EXEC, BIS_fnc_OM HandleMapControls, BIS_fnc_OM infectedGroupHandle, BIS_fnc_OM init, BIS_fnc_OM medicineDeliveredCode, BIS_fnc_OM medicineRanOutCode, BIS_fnc_OM moduleActionQueue, BIS_fnc_OM moduleAwareness, BIS_fnc_OM moduleCheckpoint checkAngleToObject, BIS_fnc_OM moduleCheckpoint checkDistanceFromObject, BIS_fnc_OM moduleCheckpoint handleStates, BIS_fnc_OM moduleCheckpoint intersect, BIS_fnc_OM moduleCheckpoint navigateVehicleToCheck, BIS_fnc_OM moduleCheckpoint playAnim, BIS_fnc_OM moduleDepot, BIS_fnc_OM moduleEconomy, BIS_fnc_OM moduleFastTravel, BIS_fnc_OM moduleMarket, BIS_fnc_OM ModuleQuest defend, BIS_fnc_OM ModuleQuest destroyObject, BIS_fnc_OM moduleRadio, BIS_fnc_OM moduleRandomConversation, BIS_fnc_OM moduleReputation, BIS_fnc_OM moduleRestPoint, BIS_fnc_OM moduleSmartMarkers, BIS_fnc_OM ModuleSyndikatAgent, BIS_fnc_OM ModuleSyndikatTeam, BIS_fnc_OM Module initSmallValueSilder, BIS_fnc_OM pause, BIS_fnc_OM phone addCall, BIS_fnc_OM phone addContact, BIS_fnc_OM phone core, BIS_fnc_OM phone customSectionInit, BIS_fnc_OM phone customSectionShow, BIS_fnc_OM phone customSectionWeatherShow, BIS_fnc_OM phone getDiaryListIndexByName, BIS_fnc_OM phone incomingCall, BIS_fnc_OM phone menuHandler, BIS_fnc_OM phone menuInit, BIS_fnc_OM phone removeCall, BIS_fnc_OM phone SMS, BIS_fnc_OM phone SMSSend, BIS_fnc_OM saveGame, BIS_fnc_OM savingEnabled, BIS_fnc_OM SectorGetSectors, BIS_fnc_OM sellEquipment, BIS_fnc_OM SentryDrone, BIS_fnc_OM skip, BIS_fnc_OM warnCriticalCode, BIS_fnc_OM warnMildCode, setTriggerInterval, BIS_fnc_transformVectorDirAndUp, triggerInterval, vehicleMoveInfo
  • Arma 3 version 2.00
    addonFiles, allAddonsInfo, configOf, connectToServer, ctrlMousePosition, ctrlScrollValues, ctrlSetScrollValues, ctrlSetTextSelection, ctrlTextSelection, diag allMissionEventHandlers, diaryRecordNull, elevatePeriscope, getAllUnitTraits, getAssetDLCInfo, getAttackTarget, getLighting, getLightingAt, getLoadedModsInfo, getPlayerVoNVolume, getRoadInfo, getSteamFriendsServers, getVehicleTIPars, is3DENPreview, isFinal, localNamespace, lockedInventory, lockInventory, namedProperties, periscopeElevation, radioChannelInfo, setPlayerVoNVolume, setWaypointLoiterAltitude, surfaceTexture, systemTime, systemTimeUTC, unitTurret, waypointLoiterAltitude
  • Arma 3 version 2.02
    addBinocularItem, binocularItems, binocularMagazine, break, breakWith, compileScript, continue, continueWith, createHashMap, createHashMapFromArray, ctrlFontHeight, ctrlSetMousePosition, ctrlSetURL, ctrlStyle, ctrlTextColor, ctrlTooltip, ctrlURL, diag scope, fileExists, flatten, forceCadetDifficulty, forceUnicode, get, getAllPylonsInfo, getObjectScale, getOrDefault, getPlayerID, getTextRaw, insert, isNotEqualTo, keys, markerChannel, markerPolyline, menuSetShortcut, menuSetText, menuSetURL, merge, missionNameSource, removeAllBinocularItems, removeAllSecondaryWeaponItems, removeBinocularItem, setMarkerPolyline, setMarkerPolylineLocal, setObjectScale, setUnitCombatMode, trim, tvIsSelected, tvSelection, tvSetSelected, tvSortAll, tvSortByValueAll, unitCombatMode

Addony:

Camimba

Camimba je jednoduchá karetní hra pro 2+ hráčů. Vytvořil jsem si ji jako takové cvičení v rámci četby o herním designu.

Hráč dostane na začátku x karet, postupně číslovaných od jedničky do x. Pak vezme jednu kartu z ruky a položí ji před sebe (lícem dolů, aby nebyla vidět hodnota). Jakmile všichni zvolí svou kartu, tak se otočí. Kdo má nejnižší hodnotu dostane tolik bodů, jakou má karta výši (odloží kartu na svůj balíček bodovaných karet). V případě shody více hráčů na nejnižší kartě záleží o jakou kartu jde. Pokud jde o kartu s číslicí lichou, pak nedostane nikdo nic. Pokud jde o číslici sudou, pak dostanou body hráči všichni, kteří danou hodnotu zahráli.

Všichni, co nedostali body, pak své karty odklidí buď na vlastní nebo společné shromaždiště. Hráči si nesmí již zahrané karty prohlížet.

Hraje se do doby než zůstane každému v ruce jedna karta (tedy x-1 kol). Ta se posléze otočí a hráči se odečte tolik bodů, jakou má karta číslici.

Je na hráčích s kolika kartami chtějí hrát. Vhodné je začít tak s deseti kartami.

Arma 3

“Má smysl trestat hru, že nám nezapadá do obvyklých hodnotících škatulek? Že ji není s čím srovnat? Že v mnoha ohledech předběhla dobu a po technické stránce na do doplácela? Upozaděním kampaně však Arma dovršila „úkrok stranou”, řečeno terminologií kolegy novináře Járy Cimrmana, čímž se pro mě ze zajetí žánru definitivně vysvobodila. Už nedává smysl snažit se ji nacpat po bok klasických akcí. Vždyť svým stavebnicovým konceptem má dnes skoro blíž k onlinovkám, které jsou v době vydání podobně nehotové – a hotové nikdy nebudou. Nebo k nezávislým hrám, které často hodnotím třeba jen podle jediného prvku, na který se samy rozhodnou soustředit a postavit na něm svou vyjímečnost.“

Vojtěch Bednář – Level 234 – Recenze Arma 3