Vlaada believes the most important element of a game is not the theme or mechanics. It’s the final feeling of the game—what players experience. For most of his games, the theme is an important part of this feeling.
“Jestli toho dokážete nechat, nechte toho. Jestli ne, jste spisovatel.”
– R.A.Salvatore (Legenda o Drizztovi – str. 269)
The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the “quantity” group: fifty pounds of pots rated an “A”, forty pounds a “13”, and so on. Those being graded on “quality”, however, needed to produce only one pot — albeit a perfect one—to get an “A”. Well, came grading time and a curious fact emerged: the works of highest qual-ity were all produced by the group being graded for quantity. It seems that while the “quantity” group was busily churning out piles of work—and learning from their mistakes—the “quality” group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay.
“Takhle to vždycky skončí. Snažíš se, makáš na tom, serou na tebe. Ale vzdát to nesmíš nikdy. Kdybys to vzdal, tak si stejný jako oni.”
– Zdeněk Pohlreich [Ano, šéfe! VI (3)]
“The enemy of art is the absence of limitations.”
“Well done is better than well said.”
– Benjamin Franklin
“Láska, odvaha a pravda jsou univerzální hodnoty, které jsou sdílené napříč vším.”
– Richard Garriott (Level 253)
“Well-written games are a dialogue with the player, creating opportunities for behavior, not scenarios in which the player follows instructions so “emotional” things can happen to them.”
“Dobrý vypravěč příběhy nevypráví. Jen naznačí a nechá posluchače, aby příběh sami v duchu prožili.”